revert 大量注文nextOrder判定処理
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@ -368,17 +368,16 @@ public class KitchenManager : MonoBehaviour
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private (bool newOrder, int nextOrderId, int nextOrderLevel) CheckBulkOrder()
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private (bool newOrder, int nextOrderId, int nextOrderLevel) CheckBulkOrder()
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{
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{
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var gameData = GameDataManager.GameData;
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var gameData = GameDataManager.GameData;
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var nextOrderLevel = gameData.AchievedOrderLevel + 1;
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var nextOrderLevel = 0;
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var nextOrderId = gameData.OrderIdInProgress;
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var nextOrderId = gameData.OrderIdInProgress;
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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if (!(bulkOrderList.FirstOrDefault(data => data.shopLevel >= gameData.AchievedOrderLevel + 1) is BulkOrderData bulkOrderData))
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// 店舗レベルより大量注文レベルが大きい場合オーダーなし
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if (gameData.ViewedShopLevel < nextOrderLevel)
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{
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{
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return (false, nextOrderId, nextOrderLevel);
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return (false, nextOrderId, nextOrderLevel);
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}
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}
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// 大量注文レベルが上限の場合オーダーなし
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if (bulkOrderList.FirstOrDefault(data => data.shopLevel >= gameData.AchievedOrderLevel + 1) is null)
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nextOrderLevel = bulkOrderData.shopLevel;
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if (gameData.ViewedShopLevel < nextOrderLevel)
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{
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{
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return (false, nextOrderId, nextOrderLevel);
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return (false, nextOrderId, nextOrderLevel);
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}
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}
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