デバッグ機能修正
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@ -249,14 +249,15 @@ public class DebugOptionManager : MonoBehaviour
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globalGameData.Coin = Int32.Parse(x);
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globalGameData.Coin = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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heartCount.text = $"{globalGameData.Heart}";
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heartCount.interactable = GameDataUtils.CheckLatestCity(Const.DefaultCityId);
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heartCount.text = $"{GameDataUtils.GetTotalHeart()}";
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heartCount.OnValueChangedAsObservable().Subscribe(x =>
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heartCount.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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globalGameData.Heart = Int32.Parse(x);
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globalGameData.Heart = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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// 最新の都市のハート数調整
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// 最新の都市のハート数調整
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latestCityHeartCount.enabled = GameDataUtils.CheckLatestCity(GameDataManager.GameData.CurrentCityId);
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latestCityHeartCount.interactable = GameDataUtils.CheckLatestCity(GameDataManager.GameData.CurrentCityId);
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latestCityHeartCount.text = $"{GameDataManager.GetCityGameData(GameDataUtils.GetLatestCityId()).Heart}";
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latestCityHeartCount.text = $"{GameDataManager.GetCityGameData(GameDataUtils.GetLatestCityId()).Heart}";
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latestCityHeartCount.OnValueChangedAsObservable().Subscribe(x =>
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latestCityHeartCount.OnValueChangedAsObservable().Subscribe(x =>
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{
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{
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