ハジケ時間のランダム修正/跳ね返り調整
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@ -29,7 +29,7 @@ public class Corn : MonoBehaviour
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rigidbody2D = GetComponent<Rigidbody2D>();
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cornSpawnTime = Time.time;
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var cornPopBasicTime = 5f;
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cornPopTime = cornPopBasicTime + Random.Range(0, 5);
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cornPopTime = cornPopBasicTime + Random.Range(0, 5f);
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}
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private void Update()
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@ -8,4 +8,4 @@ PhysicsMaterial2D:
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m_PrefabAsset: {fileID: 0}
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m_Name: Corn
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friction: 0.5
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bounciness: 0.4
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bounciness: 0.6
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@ -29,7 +29,7 @@ Transform:
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m_GameObject: {fileID: 1324329073609281157}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.616, y: 0.616, z: 0.616}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -129,7 +129,7 @@ Rigidbody2D:
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m_UseAutoMass: 0
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m_Mass: 1
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m_LinearDrag: 1
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m_AngularDrag: 5
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m_AngularDrag: 4
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m_GravityScale: 0
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m_Material: {fileID: 6200000, guid: 1e68e56cd6ac4484ba25eb760e0d3057, type: 2}
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m_Interpolate: 0
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