ワールドマップバイト通知修正
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@ -104,7 +104,7 @@ namespace MyGame.Scenes.WorldMap.Scripts
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}
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}
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// バイト強化可能か判定
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// バイト強化可能か判定
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if (PartTimerManager.CheckLevelUp(cityIcon.CityId))
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if (!GameDataUtils.CheckLatestCity(cityIcon.CityId) && PartTimerManager.CheckLevelUp(cityIcon.CityId))
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{
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{
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// 強化可能
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// 強化可能
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cityIcon.SetNotify(true);
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cityIcon.SetNotify(true);
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@ -129,12 +129,9 @@ namespace MyGame.Scenes.WorldMap.Scripts
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// 指定の都市に遷移
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// 指定の都市に遷移
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earningView.OnClick.Subscribe(_ =>
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earningView.OnClick.Subscribe(_ =>
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{
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{
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globalGameData.CurrentCityId = cityIcon.CityId;
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ChangeCity(cityIcon.CityId);
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WorldMarketManager.Instance.UpdateCurrentCity(cityIcon.CityId);
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GameDataObserver.Instance.ChangeCity(cityIcon.CityId);
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GameDataObserver.Instance.CheckMissionProgress();
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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LocalCacheManager.Save(Const.ChangeCityFlagTag, true);
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LocalCacheManager.Save(Const.ChangeCityFlagTag, true);
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}).AddTo(citySelectDisposable);
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}).AddTo(citySelectDisposable);
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}
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}
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fundingView.ResetView();
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fundingView.ResetView();
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@ -223,5 +220,13 @@ namespace MyGame.Scenes.WorldMap.Scripts
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var coinProgress = (float)partTimerData.sales / 10 * elapsed / partTimerData.maxSales;
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var coinProgress = (float)partTimerData.sales / 10 * elapsed / partTimerData.maxSales;
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return (heartProgress, coinProgress);
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return (heartProgress, coinProgress);
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}
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}
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public static void ChangeCity(int cityId)
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{
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GameDataManager.GameData.CurrentCityId = cityId;
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WorldMarketManager.Instance.UpdateCurrentCity(cityId);
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GameDataObserver.Instance.ChangeCity(cityId);
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GameDataObserver.Instance.CheckMissionProgress();
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}
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}
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}
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}
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}
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