autocookProgress追加
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2687f553b5
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@ -1380,7 +1380,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 534902213}
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- component: {fileID: 534902214}
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- component: {fileID: 534902215}
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m_Name: Window
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@ -1408,7 +1408,7 @@ RectTransform:
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &534902215
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@ -1417,11 +1417,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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backgroundAnimator: {fileID: 1090969545}
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closeButton: {fileID: 288409570}
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progressText: {fileID: 1546017217}
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cookAnimator: {fileID: 156549606}
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progressImage: {fileID: 662005411}
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minProgressYPos: -56
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maxProgressYPos: 9.5
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--- !u!1 &582907704
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GameObject:
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@ -1440,7 +1445,7 @@ GameObject:
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@ -1473,7 +1478,7 @@ MonoBehaviour:
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@ -1487,7 +1492,7 @@ MonoBehaviour:
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m_Color: {r: 1, g: 1, b: 1, a: 0.003921569}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_Maskable: 1
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m_OnCullStateChanged:
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@ -1804,7 +1809,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 9.5}
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m_AnchoredPosition: {x: 0, y: 6.2}
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m_SizeDelta: {x: 734, y: 608}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &662005412
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@ -0,0 +1,77 @@
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using System;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MyGame.Scenes.Main.Scripts
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{
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public class AutoCookProgressView : MonoBehaviour
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{
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private static readonly string CallbackTag = "AutoCoolProgressCallback";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button closeButton;
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[SerializeField] private Text progressText;
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[SerializeField] private Animator cookAnimator;
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[SerializeField] private Transform progressImage;
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[SerializeField] private float minProgressYPos;
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[SerializeField] private float maxProgressYPos;
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private IDisposable timerDisposable;
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private void Start()
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{
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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LocalCacheManager.Load<Action>(CallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CallbackTag);
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transform.parent.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.AutomaticCookingConfirmation);
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});
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}).AddTo(this);
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var remainigTime = 0;
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ResetTimer((int) DateTime.FromBinary(remainigTime).Subtract(DateTime.UtcNow).TotalSeconds);
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}
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private void SetProgressImage(float value)
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{
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var yPos = Mathf.Lerp(minProgressYPos, maxProgressYPos, value);
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progressImage.localPosition = progressImage.localPosition.SetY(yPos);
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}
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private void SetTime(int seconds)
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{
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progressText.text = $"残り時間:{TimeSpan.FromSeconds(seconds):g}";
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}
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public void ResetTimer(int time)
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{
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// タイマーの更新処理
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timerDisposable?.Dispose();
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SetTime(time);
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timerDisposable = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
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.Select(x => (int)(time - x))
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.TakeWhile(x => x > 0)
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.Subscribe(x =>
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{
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SetTime(x);
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SetProgressImage(1f - (float)x/time);
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}, () =>
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{
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cookAnimator.enabled = false;
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}).AddTo(this);
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}
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public static void ShowDialog(Action onClose = null){
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LocalCacheManager.Save(CallbackTag, onClose);
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.AutomaticCookingConfirmation);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3e8c4262dcaf40dcb5ece1963e468cdd
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timeCreated: 1649824003
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