diff --git a/.gitignore b/.gitignore index a405c6ba..ff420ddd 100644 --- a/.gitignore +++ b/.gitignore @@ -1,19 +1,2 @@ -popcorn/Library/ -popcorn/Assets/StreamingAssets/Data/ -Temp/ -obj/ - -*/*.csproj -*/*.pidb -*/*.sln -*/*.userprefs - -*/.vscode -.vscode - -InitializeUnityEditorChecker.cs - -xcode/ - .DS_Store _DS_Store \ No newline at end of file diff --git a/popcorn/.gitignore b/popcorn/.gitignore new file mode 100644 index 00000000..2da2ee80 --- /dev/null +++ b/popcorn/.gitignore @@ -0,0 +1,80 @@ +# usaya +*/.vscode +.vscode +.idea +xcode/ + +*/InitializeUnityEditorChecker.cs + +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* \ No newline at end of file diff --git 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a/popcorn/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.164_manifest.txt +++ /dev/null @@ -1,13 +0,0 @@ -Assets/ExternalDependencyManager/Editor/CHANGELOG.md -Assets/ExternalDependencyManager/Editor/Google.IOSResolver_v1.2.164.dll -Assets/ExternalDependencyManager/Editor/Google.IOSResolver_v1.2.164.dll.mdb -Assets/ExternalDependencyManager/Editor/Google.JarResolver_v1.2.164.dll -Assets/ExternalDependencyManager/Editor/Google.JarResolver_v1.2.164.dll.mdb -Assets/ExternalDependencyManager/Editor/Google.PackageManagerResolver_v1.2.164.dll -Assets/ExternalDependencyManager/Editor/Google.PackageManagerResolver_v1.2.164.dll.mdb -Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll -Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb -Assets/ExternalDependencyManager/Editor/Google.VersionHandlerImpl_v1.2.164.dll -Assets/ExternalDependencyManager/Editor/Google.VersionHandlerImpl_v1.2.164.dll.mdb -Assets/ExternalDependencyManager/Editor/LICENSE -Assets/ExternalDependencyManager/Editor/README.md diff --git a/popcorn/Assets/GameAnalytics/Plugins/Prefabs/GameAnalytics.prefab b/popcorn/Assets/GameAnalytics/Plugins/Prefabs/GameAnalytics.prefab index e7e3b06f..876b748f 100644 Binary files a/popcorn/Assets/GameAnalytics/Plugins/Prefabs/GameAnalytics.prefab and b/popcorn/Assets/GameAnalytics/Plugins/Prefabs/GameAnalytics.prefab differ diff --git a/popcorn/Assets/MyGame/Resource/Animation/Brother/Brother_pink_FallDown.anim b/popcorn/Assets/MyGame/Resource/Animation/Brother/Brother_pink_FallDown.anim index b0afb3bc..9e90525e 100644 --- a/popcorn/Assets/MyGame/Resource/Animation/Brother/Brother_pink_FallDown.anim +++ b/popcorn/Assets/MyGame/Resource/Animation/Brother/Brother_pink_FallDown.anim @@ -19,16 +19,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 0, y: 0, z: 44.074} - inSlope: {x: 0, y: 0, z: -147.09198} - outSlope: {x: 0, y: 0, z: -147.09198} - 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MyGame.Scenes.MiniGame.Scripts +{ + public class BGManager : MonoBehaviour + { + // [SerializeField] private int bgCount = 3; + [SerializeField] private Transform[] bgArray; + [SerializeField] private float bgWidth = 17.66f; + [SerializeField] private float bgOffset = 0f; + private int bgIndex = 0; + private readonly List fencePosList = new(); + + public void ResetBg(float targetXPos) + { + bgIndex = 0; + for (var i = 0; i < bgArray.Length; i++) + { + var bg = bgArray[i]; + bg.SetPositionX(targetXPos + bgWidth / 2 + bgOffset + (i - 1) * bgWidth); + bg.GetComponent()?.ResetFence(); + } + fencePosList.Clear(); + } + + public void UpdatePos(float targetXPos) + { + var bg = bgArray[bgIndex]; + if (targetXPos - bg.position.x + bgOffset >= bgWidth) + { + // 一番奥にセット + bg.SetPositionX(bgArray[(bgArray.Length + bgIndex - 1) % bgArray.Length].position.x + bgWidth); + bgIndex = (bgIndex + 1) % bgArray.Length; + bg.GetComponent()?.ResetFence(); + } + // フェンス確認 + if (fencePosList.Count > 0 && fencePosList[0].x - targetXPos <= bgWidth * 1.5f) + { + SetFence(fencePosList[0]); + fencePosList.RemoveAt(0); + } + } + + public void SetFenceXPos(Vector2 targetXPos) => fencePosList.Add(targetXPos); + + private void SetFence(Vector2 xPos) + { + foreach (var bg in bgArray) + { + var bgXPos = bg.transform.position.x; + if (xPos.y < bgXPos - bgWidth / 2 || bgXPos + bgWidth / 2 < xPos.x) + { + continue; + } + bg.GetComponent()?.SetFence(xPos); + } + } + + public void SetSky(ScrollGameDifficulty difficulty) + { + foreach (var bg in bgArray) + { + bg.GetComponent()?.SetSky(difficulty); + } + } + } +} \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BGManager.cs.meta b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BGManager.cs.meta new file mode 100644 index 00000000..58f494e3 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BGManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 42c1f932a2ec462bb884344bfe785b04 +timeCreated: 1658451249 \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs index 0b3d233c..8cbacdeb 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/BackGround.cs @@ -1,18 +1,94 @@ +using System; +using System.Collections.Generic; +using System.Linq; using UnityEngine; namespace MyGame.Scenes.MiniGame.Scripts { public class BackGround : MonoBehaviour { - [SerializeField] private GameObject skyA; - [SerializeField] private GameObject skyB; - [SerializeField] private GameObject skyC; + [SerializeField] private Animator animator; + [SerializeField] private SpriteRenderer fence; + [SerializeField] private float fenceStep = 1.47f; + [SerializeField] private float fenceStep2 = .89f; + [SerializeField] private Transform fenceMask; + [SerializeField] private float maskOffset = .6f; + private readonly List fenceMaskList = new(); + private int fenceMaskCount = 3; + private int fenceMaskIndex; + + private void Start() + { + fenceMaskList.Clear(); + fenceMaskList.Add(fenceMask); + for (int i = 0; i < fenceMaskCount - 1; i++) + { + var newFenceMask = Instantiate(fenceMask, fenceMask.parent); + fenceMaskList.Add(newFenceMask); + } + } public void SetSky(ScrollGameDifficulty difficulty) { - skyA.SetActive(difficulty == ScrollGameDifficulty.Easy); - skyB.SetActive(difficulty == ScrollGameDifficulty.Normal); - skyC.SetActive(difficulty == ScrollGameDifficulty.Hard); + switch (difficulty) + { + case ScrollGameDifficulty.Easy: + animator.speed = 0f; + animator.Play("sky_switching", 0, 0f); + break; + case ScrollGameDifficulty.Normal: + animator.speed = 1f; + animator.Play("sky_switching", 0, 0f); + break; + case ScrollGameDifficulty.Hard: + animator.Play("sky_switching_b_c", 0, 0f); + break; + case ScrollGameDifficulty.Extra: + animator.Play("sky_switching_c_d", 0, 0f); + break; + default: + throw new ArgumentOutOfRangeException(nameof(difficulty), difficulty, null); + } + } + + public void SetFence(Vector2 xPos) + { + var fenceTransform = fence.transform; + var half = fence.size.x / 2 * fenceTransform.lossyScale.x; + var fenceRight = fenceTransform.position.x + half + maskOffset; + var fenceRight2 = fenceRight - fenceStep2; + var maskLeft = Mathf.CeilToInt((fenceRight2 - xPos.x) / fenceStep) * -fenceStep + fenceRight2; + var maskRight = Mathf.FloorToInt((fenceRight - xPos.y) / fenceStep) * -fenceStep + fenceRight; + var maskWidth = maskRight - maskLeft; + var maskXPos = maskLeft + maskWidth / 2; + fenceMaskList[fenceMaskIndex].localScale += Vector3.right * maskWidth; + fenceMaskList[fenceMaskIndex].SetPositionX(maskXPos); + fenceMaskIndex = (fenceMaskIndex + 1) % fenceMaskCount; + } + + public void ResetFence() + { + foreach (var fm in fenceMaskList) + { + fm.SetLocalScaleX(0f); + } + } + + private void OnDrawGizmosSelected() + { + var fenceTransform = fence.transform; + var distance = fenceTransform.position; + var half = fence.size.x / 2 * fenceTransform.lossyScale.x; + distance = distance.AddX(half); + distance = distance.AddX(maskOffset); + while (distance.x > fenceTransform.position.x - half) + { + Gizmos.color = Color.blue; + Gizmos.DrawLine(distance + Vector3.up, distance + Vector3.down); + Gizmos.color = Color.green; + Gizmos.DrawLine(distance.AddX(-fenceStep2) + Vector3.up, distance.AddX(-fenceStep2) + Vector3.down); + distance = distance.AddX(-fenceStep); + } } } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs index ca90de92..9fea323f 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs @@ -46,22 +46,6 @@ namespace MyGame.Scenes.MiniGame.Scripts GameDataManager.GameData.ScrollGameTodayPlayCount = 0; }).AddTo(this); - allHiScoreButton.OnClickAsObservable().Subscribe(_ => - { - foreach (var stageData in SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDataSheet)) - { - if (!(GameDataManager.GameData.ScrollGameStageScoreList.FirstOrDefault(data => data.Id == stageData.id) is ScrollGameScoreData scoreData)) - { - scoreData = new ScrollGameScoreData - { - Id = stageData.id - }; - GameDataManager.GameData.ScrollGameStageScoreList.Add(scoreData); - } - scoreData.Score = Mathf.Max(scoreData.Score, stageData.needScore); - } - }).AddTo(this); - var debugObject = new GameObject(){name = "debugObject"}; var orgScale = debugObject.transform.localScale; isDebug.Subscribe(x => diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs new file mode 100644 index 00000000..a5731479 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using UniRx; +using UnityEngine; + +namespace MyGame.Scenes.MiniGame.Scripts +{ + public class DifficultyChanger : MonoBehaviour + { + public IReadOnlyReactiveProperty Difficulty => difficulty; + private readonly ReactiveProperty difficulty = new(); + private readonly CompositeDisposable changeDifficultyDisposable = new(); + private ScrollGameStageDifficultyData difficultyData; + + private void Start() + { + difficulty.AddTo(this); + changeDifficultyDisposable.AddTo(this); + } + + public void SetData(ScrollGameStageDifficultyData data) => difficultyData = data; + + public void UpdateTime(float elapsed) + { + difficulty.Value = difficultyData.GetDifficultySwitchTime(elapsed); + } + } +} \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs.meta b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs.meta new file mode 100644 index 00000000..b107fba1 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DifficultyChanger.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: a554772b1d9244b29ee1ba77aae187a5 +timeCreated: 1659335216 \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs index c7f89374..12fbee5b 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/GameManager.cs @@ -1,9 +1,7 @@ using System; -using System.Collections.Generic; using System.Linq; using MyGame.Scripts; using UniRx; -using UniRx.Diagnostics; using UniRx.Triggers; using UnityEditor; using UnityEngine; @@ -25,15 +23,21 @@ namespace MyGame.Scenes.MiniGame.Scripts Failure } - [SerializeField] private float timeLimit = 30f; [SerializeField] private HeaderView headerView; [SerializeField] private Player player; [SerializeField] private StageSelectView stageSelectView; [SerializeField] private FooterManager footerManager; [SerializeField] private StageManager stageManager; + [SerializeField] private BGManager bgManager; + [SerializeField] private DifficultyChanger difficultyChanger; [SerializeField] private ResultManager resultManager; [SerializeField] private GameObject readyObject; [SerializeField] private GameObject tutorialPopupObject; + [SerializeField] private float resultWaitTime = 1f; + [SerializeField, ReadOnly] private float easyPitch = 1f; + [SerializeField] private float normalPitch = 1.1f; + [SerializeField] private float hardPitch = 1.2f; + [SerializeField] private float extraPitch = 1.4f; #if UNITY_EDITOR [SerializeField] private bool isDebug; #endif @@ -41,8 +45,10 @@ namespace MyGame.Scenes.MiniGame.Scripts private readonly ReactiveProperty menuState = new ReactiveProperty(); private readonly ReactiveProperty state = new ReactiveProperty(); private readonly ReactiveProperty scoreCount = new ReactiveProperty(); - private readonly CompositeDisposable gameCompositeDisposable = new CompositeDisposable(); + private readonly ReactiveProperty elapsedTime = new ReactiveProperty(); + private readonly CompositeDisposable stageCompositeDisposable = new CompositeDisposable(); private Vector3 characterBeginPos; + private IDisposable timerDisposable; // Start is called before the first frame update private void Start() @@ -50,7 +56,8 @@ namespace MyGame.Scenes.MiniGame.Scripts menuState.AddTo(this); state.AddTo(this); scoreCount.AddTo(this); - gameCompositeDisposable.AddTo(this); + elapsedTime.AddTo(this); + stageCompositeDisposable.AddTo(this); menuState.Value = MenuState.StageSelect; state.Value = GameState.Ready; @@ -71,12 +78,16 @@ namespace MyGame.Scenes.MiniGame.Scripts var placeList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGamePlaceDataSheet); var stageList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDataSheet); + var difficultyList = SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDifficultyDataSheet); //ステージ読み込み var placeId = 1; var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray(); var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray(); + var levelDifficulty = difficultyList.First(data => data.placeId == placeId); + // スコア保存に1つ目のstageDataIdを使用 + var stageData = levelStageList[0]; var scoreUpdate = new Subject().AddTo(this); stageSelectView.SetPlaceData(levelPlaceList); scoreUpdate.Subscribe(_ => @@ -84,60 +95,35 @@ namespace MyGame.Scenes.MiniGame.Scripts // スコア更新 var placeScore = gameData.ScrollGamePlaceScoreList.FirstOrDefault(data => data.Id == placeId)?.Score ?? 0; stageSelectView.SetScore(placeScore); + stageSelectView.SetStageHiScore(gameData.ScrollGameStageScoreList.FirstOrDefault(data => data.Id == stageData.id)?.Score ?? 0); // 達成報酬更新 - stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].needScore); + stageSelectView.SetRecipeActive(placeScore < levelPlaceList[1].NeedScore); }).AddTo(this); - for (var i = 0; i < levelStageList.Length; i++) + stageSelectView.OnClick.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ => { - var stageData = levelStageList[i]; - if (i >= stageSelectView.ItemViewList.Length) - { - break; - } - var itemView = stageSelectView.ItemViewList[i]; - itemView.SetData(stageData); - var isFirstStage = i == 0; - var prevStageData = isFirstStage ? default : levelStageList[i - 1]; - if (prevStageData != null) - { - itemView.SetPrevStageData(prevStageData); - } - scoreUpdate.Subscribe(_ => - { - // ハイスコア更新 - itemView.SetStageHiScore(gameData.ScrollGameStageScoreList - .FirstOrDefault(data => data.Id == stageData.id)?.Score ?? 0); - // ステージロック解除判定 - itemView.SetStageActive(isFirstStage || prevStageData.needScore <= (gameData.ScrollGameStageScoreList - .FirstOrDefault(data => data.Id == prevStageData.id)?.Score ?? 0)); - }).AddTo(this); - itemView.OnClick.ThrottleFirst(TimeSpan.FromSeconds(.2f)).Subscribe(_ => - { - if (gameData.ScrollGameTodayPlayCount == 0) + // ステージ設定読み込み + difficultyChanger.SetData(levelDifficulty); + stageManager.SetStageList(levelStageList); + stageCompositeDisposable.Clear(); + state.SkipLatestValueOnSubscribe() + .Where(x => x == GameState.Success) + .SelectMany(Observable.Timer(TimeSpan.FromSeconds(resultWaitTime))) + .Subscribe(_ => { - gameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary(); - gameData.ScrollGameTodayPlayCount++; - // ステージ読み込み - stageManager.SetSky(stageData.Difficulty); - stageManager.SetBeginStages(stageData.GetBeginStagePrefabs()); - ResetGame(levelPlaceList, stageData); - menuState.Value = MenuState.Game; - return; - } + resultManager.ShowResult(scoreCount.Value, levelPlaceList, stageData); + SoundManager.Instance.ChangePitchBGM(1f); + }).AddTo(stageCompositeDisposable); + + if (gameData.ScrollGameTodayPlayCount == 0) + { + ResetGameWithCount(); + return; + } - // ポップアップ ビデオ視聴表示 - ScrollGameWatchVideoDialog.ShowDialog(() => - { - gameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary(); - gameData.ScrollGameTodayPlayCount++; - // ステージ読み込み - stageManager.SetSky(stageData.Difficulty); - stageManager.SetBeginStages(stageData.GetBeginStagePrefabs()); - ResetGame(levelPlaceList, stageData); - menuState.Value = MenuState.Game; - }); - }).AddTo(this); - } + // ポップアップ ビデオ視聴表示 + ScrollGameWatchVideoDialog.ShowDialog(ResetGameWithCount); + + }).AddTo(this); scoreUpdate.OnNext(Unit.Default); menuState.Subscribe(x => @@ -164,10 +150,16 @@ namespace MyGame.Scenes.MiniGame.Scripts { headerView.ChangeItemCount(x); }).AddTo(this); + + resultManager.OnRetry.ThrottleFirst(TimeSpan.FromSeconds(.2f)).Subscribe(_ => + { + ScrollGameWatchVideoDialog.ShowDialog(ResetGameWithCount); + }).AddTo(this); resultManager.OnClose.ThrottleFirst(TimeSpan.FromMilliseconds(.2f)).Subscribe(_ => { SoundManager.Instance.ChangeVolumeUniqueBGM(1f); + SoundManager.Instance.ChangePitchBGM(1f); UpdatePlayCount(); scoreUpdate.OnNext(Unit.Default); menuState.Value = MenuState.StageSelect; @@ -176,42 +168,38 @@ namespace MyGame.Scenes.MiniGame.Scripts this.UpdateAsObservable() .Where(_ => Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)) .Where(_ => menuState.Value == MenuState.Game && state.Value == GameState.Ready) + .DelayFrame(1) .Subscribe(_ => { state.Value = GameState.Play; }).AddTo(this); + var playerTransform = player.transform; + characterBeginPos = playerTransform.position; + var cameraTransform = Camera.main.transform; + var cameraOffset = cameraTransform.position - characterBeginPos.x * Vector3.right; + state.Subscribe(x => { readyObject.SetActive(x == GameState.Ready); switch (x) { case GameState.Ready: + var playerPosX = playerTransform.position.x; + // カメラ移動 + cameraTransform.position = playerPosX * Vector3.right + cameraOffset; + bgManager.UpdatePos(playerPosX); break; case GameState.Play: SoundManager.Instance.PlaySE("se_minigame_Start"); - var sharedTimer = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f)) - .Select(time => (int)(timeLimit - time)) - .TakeWhile(time => time >= 0) - .Share(); - sharedTimer.Subscribe(time => - { - headerView.ChangeTimeCount(time); - }, () => - { - headerView.ChangeTimeCount(0f); - state.Value = GameState.Success; - }).AddTo(gameCompositeDisposable); - sharedTimer - .Where(time => time <= 5) - .Take(1) - .Subscribe(time => - { - SoundManager.Instance.PlaySE("se_minigame_RemainingTimeLeft"); - headerView.StartCountDown(); - }).AddTo(gameCompositeDisposable); + StartTimer(); break; case GameState.Success: + SoundManager.Instance.PlaySE("se_minigame_End", () => + { + SoundManager.Instance.ChangePitchBGM(1f); + player.Result(); + }); break; case GameState.Failure: break; @@ -220,30 +208,58 @@ namespace MyGame.Scenes.MiniGame.Scripts } }).AddTo(this); - var playerTransform = player.transform; - characterBeginPos = playerTransform.position; - var cameraTransform = Camera.main.transform; - var cameraOffset = cameraTransform.position - characterBeginPos.x * Vector3.right; - state.Where(x => x == GameState.Ready).Subscribe(_ => - { - cameraTransform.position = playerTransform.position.x * Vector3.right + cameraOffset; - }).AddTo(this); - state.Where(x => x == GameState.Play) - .Select(_ => this.UpdateAsObservable()) - .Switch() + this.UpdateAsObservable() .Where(_ => state.Value == GameState.Play) - .Skip(1) .Subscribe(_ => { if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)) { player.Jump(); } + player.SetJumpHold(Input.GetMouseButton(0) || Input.GetKey(KeyCode.Space)); player.Move(); + var playerPosX = playerTransform.position.x; // カメラ移動 - cameraTransform.position = playerTransform.position.x * Vector3.right + cameraOffset; + cameraTransform.position = playerPosX * Vector3.right + cameraOffset; + bgManager.UpdatePos(playerPosX); + if (!player.IsHit) + { + stageManager.UpdatePos(playerPosX); + } }).AddTo(this); + elapsedTime.SkipLatestValueOnSubscribe().Subscribe(x => + { + stageManager.UpdateTime(x); + difficultyChanger.UpdateTime(x); + }).AddTo(this); + + stageManager.OnFence.Subscribe(x => + { + bgManager.SetFenceXPos(x); + }).AddTo(this); + + // コース難易度変更 + difficultyChanger.Difficulty.SkipLatestValueOnSubscribe().Subscribe(x => + { + bgManager.SetSky(x); + player.SetSpeed(x); + var pitch = x switch + { + ScrollGameDifficulty.Easy => easyPitch, + ScrollGameDifficulty.Normal => normalPitch, + ScrollGameDifficulty.Hard => hardPitch, + ScrollGameDifficulty.Extra => extraPitch, + _ => throw new ArgumentOutOfRangeException(nameof(x), x, null) + }; + SoundManager.Instance.ChangePitchBGM(pitch); + }).AddTo(this); + + player.OnEndHit.Subscribe(_ => + { + state.Value = GameState.Success; + }).AddTo(this); + player.OnHitItem.Where(_ => state.Value == GameState.Play).Subscribe(x => { if (!x.TryGetComponent(out var item)) @@ -268,13 +284,20 @@ namespace MyGame.Scenes.MiniGame.Scripts { return; } + if (item.ItemType == StageItem.Type.Item1) + { + return; + } + + var closestPoint = x.ClosestPoint(playerTransform.position); + x.enabled = false; #if UNITY_EDITOR if (isDebug) { var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.GetComponent().material.color = Color.red; sphere.transform.SetLocalScale(.4f); - sphere.transform.position = x.ClosestPoint(playerTransform.position); + sphere.transform.position = closestPoint; sphere.transform.SetPositionZ(-5f); // if (item.ItemType == StageItem.Type.Obstacle) // { @@ -285,64 +308,47 @@ namespace MyGame.Scenes.MiniGame.Scripts // } } #endif - if (player.IsHit) + switch (item.ItemType) { - return; - } - if (item.ItemType == StageItem.Type.Obstacle) - { - player.Hit(x.ClosestPoint(playerTransform.position)); - x.enabled = false; + case StageItem.Type.Obstacle: + StopTimer(); + player.Hit(closestPoint); + SoundManager.Instance.ChangePitchBGM(0f); + break; + case StageItem.Type.Item1: + break; + case StageItem.Type.Hole: + player.Hole(); + break; + case StageItem.Type.Wall: + player.Wall(); + break; + default: + throw new ArgumentOutOfRangeException(); } }).AddTo(this); } + + private void ResetGameWithCount () + { + GameDataManager.GameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary(); + GameDataManager.GameData.ScrollGameTodayPlayCount++; + ResetGame(); + menuState.Value = MenuState.Game; + } - private void ResetGame(ScrollGamePlaceData[] placeList, ScrollGameStageData stageData) + private void ResetGame() { SoundManager.Instance.ChangeVolumeUniqueBGM(1f); - stageManager.ResetStage(); + ResetTimer(); + bgManager.ResetBg(characterBeginPos.x); + // ステージ読み込み + stageManager.SetBeginStages(); player.transform.position = characterBeginPos; - player.Stay(); - player.ResetCount(); + player.ResetPlayer(); scoreCount.Value = 0; - headerView.ChangeTimeCount(timeLimit); resultManager.Reset(); - gameCompositeDisposable.Clear(); - state.SkipLatestValueOnSubscribe().Subscribe(x => - { - switch (x) - { - case GameState.Ready: - break; - case GameState.Play: - break; - case GameState.Success: - SoundManager.Instance.PlaySE("se_minigame_End"); - player.Result(); - this.CallWaitForSeconds(1f, () => - { - resultManager.ShowResult(scoreCount.Value, placeList, stageData); - }); - break; - case GameState.Failure: - break; - default: - throw new ArgumentOutOfRangeException(nameof(x), x, null); - } - }).AddTo(gameCompositeDisposable); - - resultManager.OnRetry.ThrottleFirst(TimeSpan.FromSeconds(.2f)).Subscribe(_ => - { - ScrollGameWatchVideoDialog.ShowDialog(() => - { - GameDataManager.GameData.ScrollGameLastPlayTime = DateTime.UtcNow.ToBinary(); - GameDataManager.GameData.ScrollGameTodayPlayCount++; - // ステージ読み込み - ResetGame(placeList, stageData); - }); - }).AddTo(gameCompositeDisposable); - - state.Value = GameState.Ready; + state.SetValueAndForceNotify(GameState.Ready); } private static void UpdatePlayCount() @@ -353,5 +359,26 @@ namespace MyGame.Scenes.MiniGame.Scripts GameDataManager.GameData.ScrollGameTodayPlayCount = 0; } } + + private void ResetTimer() + { + timerDisposable?.Dispose(); + elapsedTime.SetValueAndForceNotify(0f); + } + + private void StartTimer() + { + timerDisposable?.Dispose(); + timerDisposable = Observable.Interval(TimeSpan.FromSeconds(1f)) + .Subscribe(x => + { + elapsedTime.Value = x; + }).AddTo(this); + } + + private void StopTimer() + { + timerDisposable?.Dispose(); + } } } diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/HeaderView.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/HeaderView.cs index af64f93f..b3a43112 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/HeaderView.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/HeaderView.cs @@ -8,41 +8,8 @@ namespace MyGame.Scenes.MiniGame.Scripts { public class HeaderView : MonoBehaviour { - [SerializeField] private Text text; - [SerializeField] private Text timeText; - [SerializeField] private Animator countDownAnimator; - [SerializeField] private TextMeshProUGUI countDownText; - private int count = 5; - - private void Start() - { - countDownAnimator.gameObject.SetActive(false); - } - + [SerializeField] private TextMeshProUGUI text; + public void ChangeItemCount(int value) => text.text = value.ToString(); - - public void ChangeTimeCount(float newTime) - { - timeText.text = $"{newTime:0}"; - } - - public void StartCountDown() - { - Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f)) - .Select(x => count - x) - .Take(count) - .Subscribe(x => - { - countDownAnimator.gameObject.SetActive(true); - countDownText.text = x.ToString(); - countDownAnimator.Play("CountDown", 0, 0f); - }, () => - { - Observable.Timer(TimeSpan.FromSeconds(1f)).Subscribe(_ => - { - countDownAnimator.gameObject.SetActive(false); - }).AddTo(this); - }).AddTo(this); - } } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs new file mode 100644 index 00000000..21c73a38 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +namespace MyGame.Scenes.MiniGame.Scripts +{ + public class Hole : MonoBehaviour + { + [SerializeField] private SpriteRenderer holeSprite; + public Vector2 Border + { + get + { + var holeXPos = holeSprite.transform.position.x; + var half = holeSprite.size.x / 2; + return new Vector2(holeXPos - half, holeXPos + half); + } + } + } +} \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs.meta b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs.meta new file mode 100644 index 00000000..ba4ed68a --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Hole.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 459a7d39ad2a454687b3554950c7ed3d +timeCreated: 1659418651 \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs index 0fa407f5..e802b561 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs @@ -8,11 +8,18 @@ namespace MyGame.Scenes.MiniGame.Scripts public class Player : MonoBehaviour { [SerializeField] private float speed = 5f; - [SerializeField] private float fallTime = 1f; + [SerializeField] private float normalSpeedMultiply; + [SerializeField] private float hardSpeedMultiply; + [SerializeField] private float extraSpeedMultiply; + [SerializeField] private float hitJumpTime = 1f; [SerializeField] private float hitTime = 1.5f; [SerializeField] private float hitWaitTime = 1f; + [SerializeField] private float hitStopTime = 1f; [SerializeField] private AnimationCurve jumpAnimationCurve; [SerializeField] private AnimationCurve hitAnimationCurve; + [SerializeField] private float flyingFallSpeed = 1f; + [SerializeField] private float fallAcceleration = 9.8f; + [SerializeField] private float fallLimit = -6f; [SerializeField] private GameObject itemHitCollider; [SerializeField] private GameObject obstacleHitCollider; [SerializeField] private GameObject level1; @@ -24,25 +31,62 @@ namespace MyGame.Scenes.MiniGame.Scripts [SerializeField] private GameObject hitEffectPrefab; private Animator animator; private bool isJump; - private bool isResult; + private bool isFall; + private bool isButtonHold; private bool isHit; + private bool isHitStay; + private bool isHole; + private bool isWall; + private bool isResult; + private bool isHitStop; + private float currentFallSpeed; + private readonly ReactiveProperty currentSpeedMultiply = new(); + public IReadOnlyReactiveProperty CurrentSpeedMultiply => currentSpeedMultiply; public bool IsHit => isHit; - private readonly BoolReactiveProperty isHitStay = new BoolReactiveProperty(); - private IDisposable hitDisposable; - private Coroutine jumpCoroutine; + private readonly CompositeDisposable jumpCompositeDisposable = new CompositeDisposable(); + private readonly CompositeDisposable hitCompositeDisposable = new CompositeDisposable(); private Vector3 basePos; - private int count; + private readonly ReactiveProperty count = new ReactiveProperty(); public IObservable OnHitItem => itemHitCollider.OnTriggerEnter2DAsObservable().TakeUntilDestroy(this); public IObservable OnHitObstacle => obstacleHitCollider.OnTriggerEnter2DAsObservable().TakeUntilDestroy(this); - + + private readonly Subject endHitSubject = new(); + public IObservable OnEndHit => endHitSubject; + private void Start() { - isHitStay.AddTo(this); + count.AddTo(this); + currentSpeedMultiply.AddTo(this); + jumpCompositeDisposable.AddTo(this); + hitCompositeDisposable.AddTo(this); + endHitSubject.AddTo(this); animator = GetComponent(); basePos = transform.localPosition; + + count.Subscribe(x => + { + level1.SetActive(x >= level1Value); + level2.SetActive(x >= level2Value); + level3.SetActive(x >= level3Value); + }).AddTo(this); } - public void Stay(bool force = false) + public void ResetPlayer() + { + Stay(); + ResetCount(); + isJump = false; + isFall = false; + isHit = false; + isHitStay = false; + isHole = false; + isWall = false; + isResult = false; + isHitStop = false; + currentSpeedMultiply.Value = 1f; + } + + private void Stay(bool force = false) { if (!force && isHit) { @@ -53,12 +97,12 @@ namespace MyGame.Scenes.MiniGame.Scripts public void Move() { - if (isHitStay.Value) + if (isHitStay || isWall) { return; } - transform.AddPositionX(speed * Time.deltaTime); - if (isJump || isHit) + transform.AddPositionX(speed * Time.deltaTime * currentSpeedMultiply.Value); + if (isJump || isHit || isFall) { return; } @@ -67,61 +111,168 @@ namespace MyGame.Scenes.MiniGame.Scripts public void Jump() { - if (isJump || isHit) + if (isJump || isHit || isFall) { return; } - SoundManager.Instance.PlaySE("se_minigame_Jump"); animator?.Play("Brother_pink_jump", 0, 0); + jumpCompositeDisposable.Clear(); isJump = true; + isFall = false; var lastFrame = jumpAnimationCurve[jumpAnimationCurve.length - 1]; - var jumpTime = lastFrame.time * 2; - jumpCoroutine = this.CallLerp(jumpTime, t => + // 最高点までのジャンプ + var jumpTime = lastFrame.time / currentSpeedMultiply.Value; + var jumpCoroutine = MonoBehaviourExtensions.DoCallLerp(jumpTime, t => { - transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate(t * jumpTime)); + transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate(t * lastFrame.time)); }, () => { + // 最高点到達後、落下 isJump = false; + isFall = true; + }); + // 通常落下 + var jumpFallCoroutine = MonoBehaviourExtensions.DoCallLerp(jumpTime, t => + { + transform.SetLocalPositionY(basePos.y + jumpAnimationCurve.Evaluate((t + 1) * lastFrame.time)); + }, () => + { + isFall = false; if (isResult) { Result(); } }); + Observable.FromCoroutine(_ => jumpCoroutine) + .SelectMany(_ => jumpFallCoroutine) + .Subscribe().AddTo(jumpCompositeDisposable); + // ボタンが押されたら滑空モード開始 + this.UpdateAsObservable() + .First(_ => isButtonHold && isFall) + .Subscribe(_ => Flying()).AddTo(jumpCompositeDisposable); } + /// + /// ジャンプ最高点到達後 isFall + /// 滑空時はflyingFallSpeedで緩やかに落ちる。滑空後にボタン離すとfallSpeedで落ちる + /// + private void Flying() + { + currentFallSpeed = 0f; + jumpCompositeDisposable.Clear(); + this.UpdateAsObservable() + .TakeWhile(_ => transform.localPosition.y > basePos.y) + .Subscribe(_ => + { + // 滑空or落下切り替え + if (isButtonHold) + { + animator.Play("Brother_pink_Gliding"); + currentFallSpeed = -flyingFallSpeed; + } + else + { + animator.Play("Brother_pink_Glideing_Cancel"); + currentFallSpeed -= fallAcceleration * Time.deltaTime * currentSpeedMultiply.Value; + } + + var newYPos = transform.localPosition.y + currentFallSpeed * Time.deltaTime * currentSpeedMultiply.Value; + transform.SetLocalPositionY(Mathf.Max(basePos.y, newYPos)); + }, () => + { + currentFallSpeed = 0f; + isFall = false; + if (isResult) + { + Result(); + } + }).AddTo(jumpCompositeDisposable); + } + + public void SetJumpHold(bool active) => isButtonHold = active; + // こける public void Hit(Vector3 hitPos) { - if (isHit) + if (isHit && !isHole) { return; } + + jumpCompositeDisposable.Clear(); + hitCompositeDisposable.Clear(); + var cachePosY = transform.localPosition.y; + var groundPos = isHole ? cachePosY : basePos.y; + var diffHeight = cachePosY - basePos.y; + + // Hitアニメーション中に穴に落ちた場合ズサーのみ + if (isHit && isHole) + { + endHitSubject.OnNext(Unit.Default); + HitFallDown(groundPos); + return; + } + isHit = true; + isHitStop = true; + var cacheSpeedMultiply = currentSpeedMultiply.Value; + currentSpeedMultiply.Value = 0f; Instantiate(hitEffectPrefab, hitPos, Quaternion.identity, transform.parent); SoundManager.Instance.PlaySE("se_minigame_Collide"); - animator?.Play("Brother_pink_FallDown"); - isHit = true; - hitDisposable?.Dispose(); + animator?.Play("Brother_pink_FallDown", 0, 0f); + animator.speed = 0f; - this.SafeStopCoroutine(jumpCoroutine); - var diffHeight = transform.localPosition.y - basePos.y; - jumpCoroutine = this.CallLerp(diffHeight == 0f ? 0f : fallTime, t => + var hitStopTimer = Observable.Timer(TimeSpan.FromSeconds(hitStopTime)).Share(); + hitStopTimer.Subscribe(_ => { - transform.SetLocalPositionY(basePos.y + hitAnimationCurve.Evaluate(t) * diffHeight); - }, () => + isHitStop = false; + currentSpeedMultiply.Value = cacheSpeedMultiply; + animator.speed = currentSpeedMultiply.Value; + }).AddTo(hitCompositeDisposable); + + // HitStop後、Hit跳ね返りアニメーション + if (isHole) { - isJump = false; + hitStopTimer.Subscribe(_ => + { + HitFallDown(groundPos); + }).AddTo(hitCompositeDisposable); + return; + } + + var hitJumpCoroutine = MonoBehaviourExtensions.DoCallLerp(diffHeight <= 0f ? 0f : hitJumpTime / cacheSpeedMultiply, t => + { + transform.SetLocalPositionY(cachePosY + hitAnimationCurve.Evaluate(t)); + }); + hitStopTimer.SelectMany(hitJumpCoroutine).Subscribe(_ => + { + HitFallDown(groundPos); + }).AddTo(hitCompositeDisposable); + } + + private void HitFallDown(float groundPos) + { + // 落下時間不定によりアニメ再生停止 + animator.speed = 0f; + currentFallSpeed = 0f; + FallDown(groundPos, () => + { + // 31フレームまでが落下32からズサー SoundManager.Instance.PlaySE("se_minigame_FallDown"); - this.CallLerp(hitTime, t => + animator?.PlayInFixedTime("Brother_pink_FallDown", 0, .52f); + animator.speed = currentSpeedMultiply.Value; + currentFallSpeed = 0f; + isJump = false; + isFall = false; + Observable.Timer(TimeSpan.FromSeconds(hitTime / currentSpeedMultiply.Value)).Subscribe(_ => { }, () => { - }, () => - { - isHitStay.Value = true; - this.CallWaitForSeconds(hitWaitTime, () => + isHitStay = true; + Observable.Timer(TimeSpan.FromSeconds(hitWaitTime)).Subscribe(_ => { }, () => { + endHitSubject.OnNext(Unit.Default); isHit = false; - isHitStay.Value = false; + isHitStay = false; if (isResult) { Result(); @@ -130,40 +281,82 @@ namespace MyGame.Scenes.MiniGame.Scripts { Stay(); } - }); - }); - }); + }).AddTo(hitCompositeDisposable); + }).AddTo(hitCompositeDisposable); + }).AddTo(hitCompositeDisposable); + } + + public void Hole() + { + // 落下開始 + isHole = true; + isFall = true; + isJump = false; + isHitStay = false; + + hitCompositeDisposable.Clear(); + jumpCompositeDisposable.Clear(); + FallDown(fallLimit, () => + { + isFall = false; + currentFallSpeed = 0f; + if (isResult) + { + Result(); + } + }).AddTo(jumpCompositeDisposable); + } + + private IDisposable FallDown(float baseYPos, Action onComplete) + { + return this.UpdateAsObservable() + .TakeWhile(_ => transform.localPosition.y > baseYPos) + .Subscribe(_ => + { + currentFallSpeed -= fallAcceleration * Time.deltaTime * currentSpeedMultiply.Value; + var newYPos = transform.localPosition.y + currentFallSpeed * Time.deltaTime * currentSpeedMultiply.Value; + transform.SetLocalPositionY(Mathf.Max(baseYPos, newYPos)); + }, onComplete); + } + + public void Wall() + { + isWall = true; + } + + public void SetSpeed(ScrollGameDifficulty difficulty) + { + currentSpeedMultiply.Value = difficulty switch + { + ScrollGameDifficulty.Easy => 1f, + ScrollGameDifficulty.Normal => normalSpeedMultiply, + ScrollGameDifficulty.Hard => hardSpeedMultiply, + ScrollGameDifficulty.Extra => extraSpeedMultiply, + _ => throw new ArgumentOutOfRangeException(nameof(difficulty), difficulty, null) + }; } public void Result() { - if (isJump || isHit) + if (isJump || isHit || isFall) { isResult = true; return; } isResult = false; animator?.Play("Brother_pink_glad"); + animator.speed = 1f; } public void AddCount() { SoundManager.Instance.PlaySE("se_minigame_ItemGet"); - count++; - UpdateCount(); + count.Value++; } - - private void UpdateCount() + + private void ResetCount() { - level1.SetActive(count >= level1Value); - level2.SetActive(count >= level2Value); - level3.SetActive(count >= level3Value); - } - - public void ResetCount() - { - count = 0; - UpdateCount(); + count.Value = 0; } } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs new file mode 100644 index 00000000..c0dc9fe6 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace MyGame.Scenes.MiniGame.Scripts +{ + public class ResultItem : MonoBehaviour + { + [SerializeField] private Text scoreText; + [SerializeField] private Text amountText; + [SerializeField] private Transform imageTarget; + + public void SetData(int needScore, int amount, Transform imagePrefab) + { + scoreText.text = string.Format("スコア{0}達成", needScore); + amountText.text = string.Format("×{0}", amount); + imageTarget.DestroyAllChildrens(); + Instantiate(imagePrefab, imageTarget); + } + } +} \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs.meta b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs.meta new file mode 100644 index 00000000..c9116127 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultItem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: aecbe374740f4c85b6d1801d9883ecfb +timeCreated: 1658295145 \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs index 43d82c51..c6f8b13e 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/ResultManager.cs @@ -17,7 +17,8 @@ namespace MyGame.Scenes.MiniGame.Scripts [SerializeField] private Button retryButton; [SerializeField] private Image meterProgressImage; [SerializeField] private TextMeshProUGUI meterProgressText; - [SerializeField] private Text materialNameText; + [SerializeField] private ScrollRect scrollRect; + [SerializeField] private ResultItem itemPrefab; [SerializeField] private Transform materialImageTarget; [SerializeField] private Text materialAmountText; [SerializeField] private Text scoreText; @@ -69,26 +70,55 @@ namespace MyGame.Scenes.MiniGame.Scripts var prevPlaceScore = placeScoreData.Score; placeScoreData.Score += score; + // 素材獲得 foreach (var placeData in placeList.Where(data => data.itemId != 0)) { - var amount = Mathf.FloorToInt((float)score / placeData.needScore); var shopData = shopDataList.FirstOrDefault(data => data.itemId == placeData.itemId && data.Category == ItemCategory.Material); - // materialNameText.text = shopData.Name; materialImageTarget.DestroyAllChildrens(); Instantiate(shopData.GetIconPrefab(), materialImageTarget); - materialAmountText.text = $"x{amount}"; + scrollRect.content.DestroyAllChildrens(); + + var amount = 0; + var needScores = placeData.NeedScores; + foreach (var needScore in needScores[..^1]) + { + if (score < needScore) + { + break; + } + // add score + var item = Instantiate(itemPrefab, scrollRect.content); + item.SetData(needScore, 1, shopData.GetIconPrefab()); + amount++; + } + + var maxScore = needScores[^2]; + var scoreStep = needScores[^1]; + if (score > maxScore) + { + foreach (var needScore in Enumerable.Range(1, Mathf.FloorToInt((float)(score - maxScore) / scoreStep))) + { + // add score + var item = Instantiate(itemPrefab, scrollRect.content); + item.SetData(maxScore + needScore * scoreStep, 1, shopData.GetIconPrefab()); + amount++; + } + } + + materialAmountText.text = $"×{amount}"; Shopping.AddItem(shopData, amount); } + // レシピ獲得 var recipePlaceData = placeList - .OrderBy(data => data.needScore) + .OrderBy(data => data.NeedScore) // .Where(data => !gameData.MyRecipes.Contains(data.recipeId)) .FirstOrDefault(data => data.recipeId != 0); #if UNITY_EDITOR - recipePlaceData = prevPlaceScore < recipePlaceData.needScore ? recipePlaceData : null; + recipePlaceData = prevPlaceScore < recipePlaceData.NeedScore ? recipePlaceData : null; #endif var hasRecipeData = recipePlaceData != null; - var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.needScore; + var achievedRecipe = hasRecipeData && placeScoreData.Score >= recipePlaceData.NeedScore; if (achievedRecipe) { if (!gameData.MyRecipes.Contains(recipePlaceData.recipeId)) @@ -109,11 +139,11 @@ namespace MyGame.Scenes.MiniGame.Scripts if (hasRecipeData) { meterObject.SetActive(true); - SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false); + SetProgress((float)prevPlaceScore / recipePlaceData.NeedScore, false); this.CallWaitForSeconds(waitProgress, () => { SoundManager.Instance.PlaySE("se_minigame_meter"); - SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () => + SetProgress((float)placeScoreData.Score / recipePlaceData.NeedScore, true, () => { if (achievedRecipe) { diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs new file mode 100644 index 00000000..8436d3c1 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs @@ -0,0 +1,12 @@ +using UnityEngine; + +namespace MyGame.Scenes.MiniGame.Scripts +{ + public class Stage : MonoBehaviour + { + [SerializeField] private Transform startPos; + [SerializeField] private Transform endPos; + public float StartXPos => startPos.position.x; + public float EndPos => endPos.position.x; + } +} \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs.meta b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs.meta new file mode 100644 index 00000000..19aa84a3 --- /dev/null +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Stage.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 3c6db6d25de0477999fc1b02c09563c0 +timeCreated: 1658975925 \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageItem.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageItem.cs index fdf2a92b..86bb8f27 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageItem.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageItem.cs @@ -11,12 +11,15 @@ namespace MyGame.Scenes.MiniGame.Scripts { Item1, Obstacle, + Hole, + Wall, } [SerializeField] private Type itemType; public Type ItemType => itemType; [SerializeField] private int point; - [SerializeField] private GameObject effect; + [SerializeField] private Transform effectTarget; + [SerializeField] private Transform effectPrefab; public int Point => point; @@ -27,19 +30,15 @@ namespace MyGame.Scenes.MiniGame.Scripts { case Type.Item1: transform.SetLocalScale(0f); - if (effect != null) effect.SetActive(true); + VibrationManager.Instance.PlayVibrationOnce(); + Instantiate(effectPrefab, effectTarget.position, Quaternion.identity, effectTarget); break; case Type.Obstacle: - break; + case Type.Hole: + case Type.Wall: default: throw new ArgumentOutOfRangeException(); } } - - public void ResetItem() - { - transform.SetLocalScale(1f); - if (effect != null) effect.SetActive(false); - } } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageManager.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageManager.cs index f08d1c9d..5dc652ed 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageManager.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageManager.cs @@ -1,51 +1,153 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UniRx; using UnityEngine; namespace MyGame.Scenes.MiniGame.Scripts { public class StageManager : MonoBehaviour { - [SerializeField] private BackGround[] backGrounds; [SerializeField] private Transform stageTarget; - private Transform[] stages; + [SerializeField] private float elapsedTimeOffset; + [SerializeField] private float stageGenerateDistance; + [SerializeField] private int generateStageCount; + [SerializeField] private float beginStageOffset; + [SerializeField] private float partsToPartsOffset; + private Transform[] stageBeginPrefabList; + private Transform[] stageRandomPrefabList; + private int beginIndex; + private float stageEndXPos; + private float cacheTargetXPos; + private float cacheElapsedTime; + private ScrollGameStageData currentStageData; + private ScrollGameStageData nextStageData; + public IObservable OnFence => fenceSubject; + private readonly Subject fenceSubject = new(); + private readonly CompositeDisposable stageDisposable = new(); + private readonly Dictionary stageDataDict = new(); - public void SetBeginStages(Transform[] newStages) + private void Start() + { + fenceSubject.AddTo(this); + } + + + public void SetStageList(ScrollGameStageData[] stageDataList) + { + // ステージリストを取り込み + stageDataDict.Clear(); + foreach (var stageData in stageDataList.OrderBy(data => data.time)) + { + if (stageDataDict.ContainsKey(stageData.time)) + { + continue; + } + stageDataDict.Add(stageData.time, stageData); + } + } + + public void SetBeginStages() { stageTarget.DestroyAllChildrens(); - stages = new Transform[newStages.Length]; - var selectIndex = UnityEngine.Random.Range(0, stages.Length); - for (var i = 0; i < newStages.Length; i++) + stageEndXPos = stageTarget.position.x + beginStageOffset; + cacheTargetXPos = stageEndXPos; + beginIndex = 0; + cacheElapsedTime = 0f; + currentStageData = GetCurrentStage(cacheElapsedTime); + nextStageData = GetNextStage(cacheElapsedTime); + stageDisposable.Clear(); + GenerateStage(); + } + + private void GenerateStage() + { + // リソース読み込み + stageBeginPrefabList = currentStageData.GetBeginStagePrefabs(); + stageRandomPrefabList = currentStageData.GetRandomStagePrefabs(); + + var stagePrefabs = Array.Empty(); + var stageCount = generateStageCount; + + // beginPrefabsの使用が終わったらrandomに切り替え + if (stageBeginPrefabList.Length > beginIndex) { - stages[i] = Instantiate(newStages[i], stageTarget.position, Quaternion.identity, stageTarget); - stages[i].gameObject.SetActive(i == selectIndex); + var rangeEnd = Mathf.Min(beginIndex + stageCount, stageBeginPrefabList.Length); + stagePrefabs = stageBeginPrefabList[beginIndex..rangeEnd]; + beginIndex += stagePrefabs.Length; + } + + var randomStageCount = stageCount - stagePrefabs.Length; + if (randomStageCount > 0) + { + var prefabs = (stageRandomPrefabList?.Length ?? 0) > 0 ? stageRandomPrefabList : stageBeginPrefabList; + while (randomStageCount > 0) + { + var count = Mathf.Min(randomStageCount, prefabs.Length); + stagePrefabs = stagePrefabs.Concat(prefabs.RandomChoose(count)).ToArray(); + randomStageCount -= count; + } + } + + foreach (var stagePrefab in stagePrefabs) + { + var stage = Instantiate(stagePrefab, stageTarget.position + Vector3.left * 100f, Quaternion.identity, stageTarget).GetComponent(); + stage.transform.SetPositionX(stageEndXPos + stage.transform.position.x - stage.StartXPos); + // endPos更新 + stageEndXPos = stage.EndPos + partsToPartsOffset; + + // ステージの破棄 + var cacheStageEndPos = stageEndXPos; + Observable.Interval(TimeSpan.FromSeconds(.5f)) + .First(_ => cacheStageEndPos < cacheTargetXPos) + .Subscribe(_ => { }, () => + { + Destroy(stage.gameObject, 5f); + }).AddTo(stage.gameObject); + + // 落とし穴があった場合通知 + stage.transform.FindAllChildrensComponent(x => + { + if (!x.gameObject.activeInHierarchy) + { + return; + } + fenceSubject.OnNext(x.Border); + }); } } - public void SetSky(ScrollGameDifficulty difficulty) + public void UpdateTime(float elapsed) { - foreach (var backGround in backGrounds) + cacheElapsedTime = elapsed; + // ステージデータ更新確認 + var time = cacheElapsedTime + elapsedTimeOffset; + if (nextStageData == null || !(nextStageData.time <= time)) { - backGround.SetSky(difficulty); + return; + } + beginIndex = 0; + currentStageData = GetCurrentStage(time); + nextStageData = GetNextStage(time); + } + + public void UpdatePos(float targetXPos) + { + cacheTargetXPos = targetXPos; + if (stageEndXPos - partsToPartsOffset - targetXPos <= stageGenerateDistance) + { + GenerateStage(); } } - public void GenerateStage() + private ScrollGameStageData GetCurrentStage(float time) { - + return stageDataDict.Last(pair => pair.Key <= time).Value; } - - public void ResetStage() + + private ScrollGameStageData GetNextStage(float time) { - var selectIndex = UnityEngine.Random.Range(0, stages.Length); - for (var i = 0; i < stages.Length; i++) - { - stages[i].gameObject.SetActive(i == selectIndex); - } - stageTarget.FindAllChildrensComponent(collider => - { - collider.GetComponent()?.ResetItem(); - collider.transform.SetLocalScale(1f); - collider.enabled = true; - }); + return stageDataDict.FirstOrDefault(pair => pair.Key > time).Value; } } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs index 7f64cd79..847c9e26 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs @@ -28,24 +28,6 @@ namespace MyGame.Scenes.MiniGame.Scripts public IObservable OnClick => button.OnClickAsObservable().TakeUntilDestroy(this); - public void SetPrevStageData(ScrollGameStageData stageData) - { - switch (stageData.Difficulty) - { - case ScrollGameDifficulty.Easy: - lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockNormal"), stageData.needScore); - break; - case ScrollGameDifficulty.Normal: - lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockHard"), stageData.needScore); - break; - case ScrollGameDifficulty.Hard: - lockText.text = string.Empty; - break; - default: - throw new ArgumentOutOfRangeException(); - } - } - public void SetData(ScrollGameStageData stageData) { // stageName.text = stageData.id.ToString(); diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectView.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectView.cs index 515016f6..61821c17 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectView.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectView.cs @@ -1,6 +1,8 @@ +using System; using System.Collections.Generic; using System.Linq; using I2.Loc; +using UniRx; using UnityEngine; using UnityEngine.UI; @@ -11,18 +13,17 @@ namespace MyGame.Scenes.MiniGame.Scripts [SerializeField] private Text titleText; [SerializeField] private Text itemText; [SerializeField] private Text recipeText; - // [SerializeField] private Text itemNeedScoreText; [SerializeField] private Text recipeNeedScoreText; [SerializeField] private Text totalScore; + [SerializeField] private Text stageHiScore; + [SerializeField] private Button selectButton; [SerializeField] private GameObject recipeObject; - [SerializeField] private ScrollRect scrollRect; - [SerializeField] private StageSelectItemView[] itemViewList; - - public ScrollRect ScrollRect => scrollRect; - public StageSelectItemView[] ItemViewList => itemViewList; + public IObservable OnClick => selectButton.OnClickAsObservable().TakeUntilDestroy(this); public void SetScore(int num) => totalScore.text = $"{LocalizationManager.GetTranslation("UI/TotalScore")}{num}"; + public void SetStageHiScore(int num) => stageHiScore.text = $"{LocalizationManager.GetTranslation("UI/HiScore")}{num}"; + public void SetPlaceData(ScrollGamePlaceData[] placeDataList) { titleText.text = placeDataList[0].StageName; @@ -39,7 +40,7 @@ namespace MyGame.Scenes.MiniGame.Scripts { var productData = productDataList.FirstOrDefault(data => data.id == placeData.recipeId); recipeText.text = $"{LocalizationManager.GetTranslation("UI/RewardItem")}{productData.Name}"; - recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.needScore}"; + recipeNeedScoreText.text = $"{LocalizationManager.GetTranslation("UI/NeedScore")}{placeData.NeedScore}"; } } } 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Const { - public static readonly string UnityVersion = "2019.4.19f1"; + public static readonly string UnityVersion = "2021.3.3f1"; public static readonly string DefaultAppVersion = "1.1.0"; @@ -67,6 +67,7 @@ public static class Const { public static readonly string ShopCustomizeBonusDataSheet = "ShopCustomizeBonusData"; public static readonly string ScrollGamePlaceDataSheet = "ScrollGamePlaceData"; public static readonly string ScrollGameStageDataSheet = "ScrollGameStageData"; + public static readonly string ScrollGameStageDifficultyDataSheet = "ScrollGameStageDifficultyData"; // language public static readonly string LangJapanDataSheet = "LangJapanData"; @@ -106,6 +107,7 @@ public static class Const { new SheetData(Const.ShopCustomizeBonusDataSheet), new SheetData(Const.ScrollGamePlaceDataSheet), new SheetData(Const.ScrollGameStageDataSheet), + new SheetData(Const.ScrollGameStageDifficultyDataSheet), }; public static readonly SheetData[] LanguageSheetNameList = new SheetData[]{ new SheetData(Const.LangJapanDataSheet, "LanguageData"), diff --git a/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs b/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs index 6f98bd1b..3be50495 100644 --- a/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs +++ b/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs @@ -172,6 +172,7 @@ public enum ScrollGameDifficulty Easy = 1, Normal = 2, Hard = 3, + Extra = 4 } [Serializable] @@ -540,7 +541,10 @@ public sealed class ScrollGamePlaceData { public int id; public int placeId; - public int needScore; + public string needScore; + public int NeedScore => NeedScores.Length > 0 ? NeedScores[0] : default; + private string[] NeedScoreStrings => needScore.Split(','); + public int[] NeedScores => NeedScoreStrings.Length >= 2 ? NeedScoreStrings.Select(int.Parse).ToArray() : Enumerable.Repeat(NeedScoreStrings[0].ToInt(), 2).ToArray(); public int itemId; public int recipeId; public int customizeId; @@ -552,14 +556,12 @@ public sealed class ScrollGameStageData { public int id; public int placeId; - public int difficulty; - public int needScore; + public int time; public string beginPrefabName; public string randomPrefabName; - public ScrollGameDifficulty Difficulty => (ScrollGameDifficulty)difficulty; - private string[] BeginPrefabName => beginPrefabName.Split(','); - private string[] RandomPrefabName => randomPrefabName.Split(','); + private string[] BeginPrefabName => beginPrefabName?.Split(',') ?? Array.Empty(); + private string[] RandomPrefabName => randomPrefabName?.Split(',') ?? Array.Empty(); public Transform[] GetBeginStagePrefabs() { return BeginPrefabName.Select(x => Resources.Load($"ScrollGame/Stages/Stage{x}")).ToArray(); @@ -567,6 +569,33 @@ public sealed class ScrollGameStageData public Transform[] GetRandomStagePrefabs() { - return BeginPrefabName.Select(x => Resources.Load($"ScrollGame/Stages/Stage{x}")).ToArray(); + return RandomPrefabName.Select(x => Resources.Load($"ScrollGame/Stages/Stage{x}")).ToArray(); + } +} + +[Serializable] +public sealed class ScrollGameStageDifficultyData +{ + public int id; + public int placeId; + public int normalTime; + public int hardTime; + public int extraTime; + + public ScrollGameDifficulty GetDifficultySwitchTime(float time) + { + if (time >= extraTime) + { + return ScrollGameDifficulty.Extra; + } + if (time >= hardTime) + { + return ScrollGameDifficulty.Hard; + } + if (time >= normalTime) + { + return ScrollGameDifficulty.Normal; + } + return ScrollGameDifficulty.Easy; } } \ No newline at end of file diff --git a/popcorn/Assets/MyGame/minigame_stage_tree_a.png b/popcorn/Assets/MyGame/minigame_stage_tree_a.png deleted file mode 100644 index 5c3d5b1b..00000000 Binary files a/popcorn/Assets/MyGame/minigame_stage_tree_a.png and /dev/null differ diff --git a/popcorn/Assets/Resources/I2Languages.asset b/popcorn/Assets/Resources/I2Languages.asset index f7134014..def7d4fa 100644 --- a/popcorn/Assets/Resources/I2Languages.asset +++ b/popcorn/Assets/Resources/I2Languages.asset @@ -1722,6 +1722,17 @@ MonoBehaviour: - Material_en/minigame/minigame_explanation_en_Dither[minigame_explanation_en_Dither] Flags: 0000000000 Languages_Touch: [] + - Term: minigame_result_score_title + TermType: 5 + Description: + Languages: + - minigame_result_score_title + - Material_zh/minigame/minigame_result_score_title_zh[minigame_result_score_title_zh] + - Material_zh/minigame/minigame_result_score_title_zh[minigame_result_score_title_zh] + - Material_ko/minigame/minigame_result_score_title_ko[minigame_result_score_title_ko] + - Material_en/minigame/minigame_result_score_title_en[minigame_result_score_title_en] + Flags: 0000000000 + Languages_Touch: [] - Term: Unit/Amount TermType: 0 Description: @@ -13052,7 +13063,7 @@ MonoBehaviour: TermType: 0 Description: Languages: - - "\u6955\u5186\u72B6\u306E\u6728\u306E\u677F\u3092\u4F7F\u3063\u305F\u30CA\u30C1\u30E5\u30E9\u30EB\u306A\u770B\u677F\n\u30ED\u30B4\u306F\u5144\u5F1F\u3067\u8003\u3048\u305F\u6E3E\u8EAB\u306E\u30C7\u30B6\u30A4\u30F3\n\u8CFC\u5165\u3067\u5916\u89B3\uFF0B15" + - "\u6955\u5186\u72B6\u306E\u6728\u306E\u677F\u3092\u4F7F\u3063\u305F\u30CA\u30C1\u30E5\u30E9\u30EB\u306A\u770B\u677F\n\u6DF1\u307F\u306E\u3042\u308B\u30D6\u30E9\u30A6\u30F3\u304C\u4E0A\u54C1\u306A\u843D\u3061\u7740\u304D\u3092\u6F14\u51FA\n\u8CFC\u5165\u3067\u5916\u89B3\uFF0B15" - "\u4F7F\u7528\u692D\u5706\u5F62\u6728\u677F\u5236\u4F5C\u7684\u5E7F\u544A\u724C\nlogo\u662F\u5144\u5F1F\u4FE9\u7528\u5FC3\u8BBE\u8BA1\u7684\n\u8D2D\u4E70\u540E\u5916\u89C2+15" - "\u4F7F\u7528\u6A62\u5713\u5F62\u6728\u95C6\u5236\u4F5C\u7684\u5EE3\u544A\u724C\nlogo\u662F\u5144\u5F1F\u5006\u7528\u5FC3\u8A2D\u8A08\u7684\n\u8CFC\u8CB7\u5F8C\u5916\u89C0+15" - "\uD0C0\uC6D0\uD615\uC758 \uB098\uBB34\uD310\uC744 \uC0AC\uC6A9\uD55C \uB0B4\uCD94\uB7F4\uD55C @@ -13145,7 +13156,7 @@ MonoBehaviour: TermType: 0 Description: Languages: - - "\u30ED\u30B4\u306B\u6CBF\u3063\u3066\u5207\u308A\u629C\u304B\u308C\u305F\u30B7\u30F3\u30D7\u30EB\u306A\u770B\u677F\n\u30ED\u30B4\u306F\u5144\u5F1F\u3067\u8003\u3048\u305F\u6E3E\u8EAB\u306E\u30C7\u30B6\u30A4\u30F3\n\u8CFC\u5165\u3067\u5916\u89B3\uFF0B35" + - "\u6EA2\u308C\u51FA\u3059\u30DD\u30C3\u30D7\u30B3\u30FC\u30F3\u306E\u69D8\u306B\u30E2\u30B3\u30E2\u30B3\n\u3068\u3057\u305F\u30B7\u30EB\u30A8\u30C3\u30C8\u304C\u7279\u5FB4\u306E\u53EF\u611B\u3089\u3057\u3044\u770B\u677F\n\u8CFC\u5165\u3067\u5916\u89B3\uFF0B35" - "\u6CBF\u7740logo\u88C1\u4E0B\u6765\u7684\u7B80\u5355\u5E7F\u544A\u724C\nlogo\u662F\u5144\u5F1F\u4FE9\u7528\u5FC3\u8BBE\u8BA1\u7684\n\u8D2D\u4E70\u540E\u5916\u89C2+35" - "\u6CBF\u8457logo\u88C1\u4E0B\u4F86\u7684\u7C21\u55AE\u5EE3\u544A\u724C\nlogo\u662F\u5144\u5F1F\u5006\u7528\u5FC3\u8A2D\u8A08\u7684\n\u8CFC\u8CB7\u5F8C\u5916\u89C0+35" - "\uB85C\uACE0\uB97C \uB530\uB77C \uC790\uB978 \uC2EC\uD50C\uD55C \uAD11\uACE0\uD310\uC785\uB2C8\uB2E4. @@ -13511,15 +13522,15 @@ MonoBehaviour: - Flags: 0000000000 Languages_Touch: [] - - Term: minigame_result_score_title + - Term: ui_button_icon_minigame_Procurement TermType: 5 Description: Languages: - - minigame_result_score_title - - Material_zh/minigame/minigame_result_score_title_zh[minigame_result_score_title_zh] - - Material_zh/minigame/minigame_result_score_title_zh[minigame_result_score_title_zh] - - Material_ko/minigame/minigame_result_score_title_ko[minigame_result_score_title_ko] - - Material_en/minigame/minigame_result_score_title_en[minigame_result_score_title_en] + - ui_button_icon_minigame_Procurement + - Material_zh/minigame/ui_button_icon_minigame_Procurement_zh[ui_button_icon_minigame_Procurement_zh] + - Material_zh/minigame/ui_button_icon_minigame_Procurement_zh[ui_button_icon_minigame_Procurement_zh] + - Material_ko/minigame/ui_button_icon_minigame_Procurement_ko[ui_button_icon_minigame_Procurement_ko] + - Material_en/minigame/ui_button_icon_minigame_Procurement_en[ui_button_icon_minigame_Procurement_en] Flags: 0000000000 Languages_Touch: [] CaseInsensitiveTerms: 0 @@ -13546,7 +13557,7 @@ MonoBehaviour: Google_WebServiceURL: https://script.google.com/a/macros/usaya.jp/s/AKfycbzSBhEFwZVCfg1dkGwVNsYBgv460KeK1X-gKOxsu89c8EkzjZmPR3kOWC_EVVyii6Xt4w/exec Google_SpreadsheetKey: 1jfQDKhWF5LDrIA_xkhvBOVczqi-7YMQFd-wlN2BIqI8 Google_SpreadsheetName: I2Loc popcorn Localization - Google_LastUpdatedVersion: 1657078768745 + Google_LastUpdatedVersion: 1657257261594 Google_Password: change_this GoogleUpdateFrequency: 1 GoogleInEditorCheckFrequency: 1 diff --git a/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs b/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs index 46e78ced..525d5ac5 100644 --- a/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs +++ b/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs @@ -14,7 +14,7 @@ public class BuildCompressedPlayer : MonoBehaviour { } static void Build(string locationPathName, BuildTarget buildTarget){ - BuildOptions opt = BuildOptions.SymlinkLibraries; + BuildOptions opt = BuildOptions.SymlinkSources; // opt |= BuildOptions.Development; opt |= BuildOptions.CompressWithLz4; BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, locationPathName, buildTarget, opt); diff --git a/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs b/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs index 5fd42ab7..abdc48c9 100644 --- a/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs +++ b/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs @@ -10,7 +10,7 @@ public class DevelopmentBuilder : IPreprocessBuildWithReport { public void OnPreprocessBuild(BuildReport report) { UnityEditor.EditorUserBuildSettings.development = true; - UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug; + UnityEditor.EditorUserBuildSettings.iOSXcodeBuildConfig = UnityEditor.XcodeBuildConfig.Debug; UnityEditor.AssetDatabase.SaveAssets(); } } \ No newline at end of file diff --git a/popcorn/Assets/USAYAUnityLib/Scripts/Managers/SoundManager.cs b/popcorn/Assets/USAYAUnityLib/Scripts/Managers/SoundManager.cs index 635898eb..10a8f80d 100644 --- a/popcorn/Assets/USAYAUnityLib/Scripts/Managers/SoundManager.cs +++ b/popcorn/Assets/USAYAUnityLib/Scripts/Managers/SoundManager.cs @@ -283,6 +283,12 @@ public class SoundManager : SingletonMonoBehaviour { bgmSource.Stop(); bgmSource.clip = null; } + + public void ChangePitchBGM(float pitch) + { + if (!bgmSource) return; + bgmSource.pitch = pitch; + } public void StopSE(string filePath){ var index = seSourceList.FindIndex(playing => playing.Name == filePath); if (index == -1) return; diff --git a/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs b/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs index 91412d5c..8c8de841 100644 --- a/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs +++ b/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs @@ -3,7 +3,7 @@ #if UNITY_EDITOR using System; using System.Collections.Generic; -using UnityEditor.Experimental.SceneManagement; + #endif public sealed class PrefabInPrefabSwapper : MonoBehaviour { @@ -39,7 +39,7 @@ public sealed class PrefabInPrefabSwapper : MonoBehaviour { } }); foreach(var from in swapList){ - var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform; + var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform; to.parent = from.parent; to.localPosition = from.localPosition; to.localRotation = from.localRotation; diff --git a/popcorn/Packages/manifest.json b/popcorn/Packages/manifest.json index 8b351f35..872c6251 100644 --- a/popcorn/Packages/manifest.json +++ b/popcorn/Packages/manifest.json @@ -1,21 +1,22 @@ { "dependencies": { "com.coffee.unmask": "https://github.com/mob-sakai/UnmaskForUGUI.git", - "com.unity.2d.animation": "3.2.6", - "com.unity.2d.pixel-perfect": "2.1.0", - "com.unity.2d.psdimporter": "2.1.6", + "com.unity.2d.animation": "7.0.5", + "com.unity.2d.pixel-perfect": "5.0.1", + "com.unity.2d.psdimporter": "6.0.3", "com.unity.2d.sprite": "1.0.0", - "com.unity.2d.spriteshape": "3.0.14", + "com.unity.2d.spriteshape": "7.0.4", "com.unity.2d.tilemap": "1.0.0", - "com.unity.burst": "1.4.8", - "com.unity.collab-proxy": "1.2.16", - "com.unity.collections": "0.9.0-preview.6", - "com.unity.ide.rider": "1.1.4", - "com.unity.ide.vscode": "1.2.3", - "com.unity.recorder": "3.0.2", - "com.unity.test-framework": "1.1.20", - "com.unity.textmeshpro": "2.1.1", - "com.unity.timeline": "1.2.17", + "com.unity.burst": "1.6.5", + "com.unity.collab-proxy": "1.15.16", + "com.unity.collections": "1.2.3", + "com.unity.ide.rider": "3.0.14", + "com.unity.ide.vscode": "1.2.5", + "com.unity.ide.visualstudio": "2.0.15", + "com.unity.recorder": "3.0.3", + "com.unity.test-framework": "1.1.31", + "com.unity.textmeshpro": "3.0.6", + "com.unity.timeline": "1.6.4", "com.unity.ugui": "1.0.0", "jp.amagamina.reference-viewer": "https://github.com/ina-amagami/unity-reference-viewer.git", "com.unity.modules.ai": "1.0.0", diff --git a/popcorn/Packages/packages-lock.json b/popcorn/Packages/packages-lock.json index 32202965..3650e292 100644 --- a/popcorn/Packages/packages-lock.json +++ b/popcorn/Packages/packages-lock.json @@ -8,12 +8,11 @@ "hash": "bba7df9616502051c4ab993077fb53316fd760a0" }, "com.unity.2d.animation": { - "version": "3.2.6", + "version": "7.0.5", "depth": 0, "source": "registry", "dependencies": { - "com.unity.2d.common": "2.1.0", - "com.unity.mathematics": "1.1.0", + "com.unity.2d.common": "6.0.3", "com.unity.2d.sprite": "1.0.0", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" @@ -21,36 +20,38 @@ "url": "https://packages.unity.com" }, "com.unity.2d.common": { - "version": "2.1.0", + "version": "6.0.3", "depth": 1, "source": "registry", "dependencies": { "com.unity.2d.sprite": "1.0.0", - "com.unity.modules.uielements": "1.0.0" + "com.unity.mathematics": "1.1.0", + "com.unity.modules.uielements": "1.0.0", + "com.unity.burst": "1.5.1" }, "url": "https://packages.unity.com" }, "com.unity.2d.path": { - "version": "2.1.0", + "version": "5.0.2", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.2d.pixel-perfect": { - "version": "2.1.0", + "version": "5.0.1", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.2d.psdimporter": { - "version": "2.1.6", + "version": "6.0.3", "depth": 0, "source": "registry", "dependencies": { - "com.unity.2d.common": "2.0.2", - "com.unity.2d.animation": "3.2.5", + "com.unity.2d.animation": "7.0.4", + "com.unity.2d.common": "6.0.3", "com.unity.2d.sprite": "1.0.0" }, "url": "https://packages.unity.com" @@ -62,13 +63,14 @@ "dependencies": {} }, "com.unity.2d.spriteshape": { - "version": "3.0.14", + "version": "7.0.4", "depth": 0, "source": "registry", "dependencies": { "com.unity.mathematics": "1.1.0", - "com.unity.2d.common": "2.0.2", - "com.unity.2d.path": "2.0.6" + "com.unity.2d.common": "6.0.3", + "com.unity.2d.path": "5.0.2", + "com.unity.modules.physics2d": "1.0.0" }, "url": "https://packages.unity.com" }, @@ -79,7 +81,7 @@ "dependencies": {} }, "com.unity.burst": { - "version": "1.4.8", + "version": "1.6.5", "depth": 0, "source": "registry", "dependencies": { @@ -88,19 +90,21 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "1.2.16", - "depth": 0, - "source": "registry", - "dependencies": {}, - "url": "https://packages.unity.com" - }, - "com.unity.collections": { - "version": "0.9.0-preview.6", + "version": "1.15.16", "depth": 0, "source": "registry", "dependencies": { - "com.unity.test-framework.performance": "2.0.8-preview", - "com.unity.burst": "1.3.0-preview.12" + "com.unity.services.core": "1.0.1" + }, + "url": "https://packages.unity.com" + }, + "com.unity.collections": { + "version": "1.2.3", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.6.4", + "com.unity.test-framework": "1.1.31" }, "url": "https://packages.unity.com" }, @@ -112,37 +116,46 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "1.1.4", + "version": "3.0.14", "depth": 0, "source": "registry", "dependencies": { - "com.unity.test-framework": "1.1.1" + "com.unity.ext.nunit": "1.0.6" }, "url": "https://packages.unity.com" }, "com.unity.ide.vscode": { - "version": "1.2.3", + "version": "1.2.5", "depth": 0, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.ide.visualstudio": { + "version": "2.0.15", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.test-framework": "1.1.9" + }, + "url": "https://packages.unity.com" + }, "com.unity.mathematics": { - "version": "1.2.1", + "version": "1.2.6", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.nuget.newtonsoft-json": { - "version": "2.0.0-preview", + "version": "3.0.2", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.recorder": { - "version": "3.0.2", + "version": "3.0.3", "depth": 0, "source": "registry", "dependencies": { @@ -150,8 +163,19 @@ }, "url": "https://packages.unity.com" }, + "com.unity.services.core": { + "version": "1.3.1", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.modules.unitywebrequest": "1.0.0", + "com.unity.nuget.newtonsoft-json": "3.0.2", + "com.unity.modules.androidjni": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.test-framework": { - "version": "1.1.20", + "version": "1.1.31", "depth": 0, "source": "registry", "dependencies": { @@ -161,18 +185,8 @@ }, "url": "https://packages.unity.com" }, - "com.unity.test-framework.performance": { - "version": "2.0.8-preview", - "depth": 1, - "source": "registry", - "dependencies": { - "com.unity.test-framework": "1.1.0", - "com.unity.nuget.newtonsoft-json": "2.0.0-preview" - }, - "url": "https://packages.unity.com" - }, "com.unity.textmeshpro": { - "version": "2.1.1", + "version": "3.0.6", "depth": 0, "source": "registry", "dependencies": { @@ -181,10 +195,15 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.2.17", + "version": "1.6.4", "depth": 0, "source": "registry", - "dependencies": {}, + "dependencies": { + "com.unity.modules.director": "1.0.0", + "com.unity.modules.animation": "1.0.0", + "com.unity.modules.audio": "1.0.0", + "com.unity.modules.particlesystem": "1.0.0" + }, "url": "https://packages.unity.com" }, "com.unity.ugui": { @@ -336,6 +355,18 @@ "depth": 0, "source": "builtin", "dependencies": { + "com.unity.modules.ui": "1.0.0", + "com.unity.modules.imgui": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0", + "com.unity.modules.uielementsnative": "1.0.0" + } + }, + "com.unity.modules.uielementsnative": { + "version": "1.0.0", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.modules.ui": "1.0.0", "com.unity.modules.imgui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" } diff --git a/popcorn/ProjectSettings/GvhProjectSettings.xml b/popcorn/ProjectSettings/GvhProjectSettings.xml index 652e3637..41b25e0b 100644 --- a/popcorn/ProjectSettings/GvhProjectSettings.xml +++ b/popcorn/ProjectSettings/GvhProjectSettings.xml @@ -1,4 +1,4 @@ - + diff --git a/popcorn/ProjectSettings/MemorySettings.asset b/popcorn/ProjectSettings/MemorySettings.asset new file mode 100644 index 00000000..5b5facec --- /dev/null +++ b/popcorn/ProjectSettings/MemorySettings.asset @@ -0,0 +1,35 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!387306366 &1 +MemorySettings: + m_ObjectHideFlags: 0 + m_EditorMemorySettings: + m_MainAllocatorBlockSize: -1 + m_ThreadAllocatorBlockSize: -1 + m_MainGfxBlockSize: -1 + m_ThreadGfxBlockSize: -1 + m_CacheBlockSize: -1 + m_TypetreeBlockSize: -1 + m_ProfilerBlockSize: -1 + m_ProfilerEditorBlockSize: -1 + m_BucketAllocatorGranularity: -1 + m_BucketAllocatorBucketsCount: -1 + m_BucketAllocatorBlockSize: -1 + m_BucketAllocatorBlockCount: -1 + m_ProfilerBucketAllocatorGranularity: -1 + m_ProfilerBucketAllocatorBucketsCount: -1 + m_ProfilerBucketAllocatorBlockSize: -1 + m_ProfilerBucketAllocatorBlockCount: -1 + m_TempAllocatorSizeMain: -1 + m_JobTempAllocatorBlockSize: -1 + m_BackgroundJobTempAllocatorBlockSize: -1 + m_JobTempAllocatorReducedBlockSize: -1 + m_TempAllocatorSizeGIBakingWorker: -1 + m_TempAllocatorSizeNavMeshWorker: -1 + m_TempAllocatorSizeAudioWorker: -1 + m_TempAllocatorSizeCloudWorker: -1 + m_TempAllocatorSizeGfx: -1 + m_TempAllocatorSizeJobWorker: -1 + m_TempAllocatorSizeBackgroundWorker: -1 + m_TempAllocatorSizePreloadManager: -1 + m_PlatformMemorySettings: {} diff --git a/popcorn/ProjectSettings/ProjectSettings.asset b/popcorn/ProjectSettings/ProjectSettings.asset index f9a5dca8..27d7f83c 100644 --- a/popcorn/ProjectSettings/ProjectSettings.asset +++ b/popcorn/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 20 + serializedVersion: 23 productGUID: da0596332854f406e9e3025b07f64794 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -52,6 +52,8 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 m_MTRendering: 1 + mipStripping: 0 + numberOfMipsStripped: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 @@ -69,6 +71,12 @@ PlayerSettings: androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 androidBlitType: 0 + androidResizableWindow: 0 + androidDefaultWindowWidth: 1920 + androidDefaultWindowHeight: 1080 + androidMinimumWindowWidth: 400 + androidMinimumWindowHeight: 300 + androidFullscreenMode: 1 defaultIsNativeResolution: 1 macRetinaSupport: 1 runInBackground: 1 @@ -120,7 +128,9 @@ PlayerSettings: stadiaTargetFramerate: 0 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 + vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 + vulkanEnableCommandBufferRecycling: 1 m_SupportedAspectRatios: 4:3: 1 5:4: 1 @@ -135,48 +145,28 @@ PlayerSettings: xboxOneDisableKinectGpuReservation: 1 xboxOneEnable7thCore: 1 vrSettings: - cardboard: - depthFormat: 0 - enableTransitionView: 0 - daydream: - depthFormat: 0 - useSustainedPerformanceMode: 0 - enableVideoLayer: 0 - useProtectedVideoMemory: 0 - minimumSupportedHeadTracking: 0 - maximumSupportedHeadTracking: 1 - hololens: - depthFormat: 1 - depthBufferSharingEnabled: 1 - lumin: - depthFormat: 0 - frameTiming: 2 - enableGLCache: 0 - glCacheMaxBlobSize: 524288 - glCacheMaxFileSize: 8388608 - oculus: - sharedDepthBuffer: 1 - dashSupport: 1 - lowOverheadMode: 0 - protectedContext: 0 - v2Signing: 1 enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: Android: jp.usaya.popcorn iPhone: jp.usaya.popcorn buildNumber: + Standalone: 0 iPhone: 2 + tvOS: 0 + overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 3 - AndroidMinSdkVersion: 21 + AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 aotOptions: @@ -191,10 +181,10 @@ PlayerSettings: StripUnusedMeshComponents: 1 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 10.0 + iOSTargetOSVersionString: 11.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 10.0 + tvOSTargetOSVersionString: 11.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -228,10 +218,11 @@ PlayerSettings: iOSLaunchScreeniPadFillPct: 100 iOSLaunchScreeniPadSize: 100 iOSLaunchScreeniPadCustomXibPath: - iOSUseLaunchScreenStoryboard: 0 iOSLaunchScreenCustomStoryboardPath: + iOSLaunchScreeniPadCustomStoryboardPath: iOSDeviceRequirements: [] iOSURLSchemes: [] + macOSURLSchemes: [] iOSBackgroundModes: 0 iOSMetalForceHardShadows: 0 metalEditorSupport: 1 @@ -247,10 +238,19 @@ PlayerSettings: iOSRequireARKit: 0 iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 + shaderPrecisionModel: 0 clonedFromGUID: 5f34be1353de5cf4398729fda238591b templatePackageId: com.unity.template.2d@3.3.2 templateDefaultScene: Assets/Scenes/SampleScene.unity + useCustomMainManifest: 0 + useCustomLauncherManifest: 0 + useCustomMainGradleTemplate: 0 + useCustomLauncherGradleManifest: 0 + useCustomBaseGradleTemplate: 0 + useCustomGradlePropertiesTemplate: 0 + useCustomProguardFile: 0 AndroidTargetArchitectures: 2 + AndroidTargetDevices: 0 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: "/Volumes/GoogleDrive/\u30DE\u30A4\u30C8\u3099\u30E9\u30A4\u30D5\u3099/\u30A2\u30D5\u309A\u30EA\u4E00\u89A7/_\u5171\u901A/android_keys/unity/popcorn/key/popcorn.keystore" @@ -267,6 +267,10 @@ PlayerSettings: height: 180 banner: {fileID: 0} androidGamepadSupportLevel: 0 + chromeosInputEmulation: 1 + AndroidMinifyWithR8: 0 + AndroidMinifyRelease: 0 + AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 m_BuildTargetIcons: @@ -505,7 +509,10 @@ PlayerSettings: m_BuildTargetGraphicsAPIs: - m_BuildTarget: AndroidPlayer m_APIs: 150000000b000000 - m_Automatic: 0 + m_Automatic: 1 + - m_BuildTarget: iOSSupport + m_APIs: 10000000 + m_Automatic: 1 m_BuildTargetVRSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 @@ -517,6 +524,8 @@ PlayerSettings: tvOS: 1 m_BuildTargetGroupLightmapEncodingQuality: [] m_BuildTargetGroupLightmapSettings: [] + m_BuildTargetNormalMapEncoding: [] + m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -526,12 +535,16 @@ PlayerSettings: cameraUsageDescription: locationUsageDescription: microphoneUsageDescription: + bluetoothUsageDescription: + switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 switchSocketAllocatorPoolSize: 128 switchSocketConcurrencyLimit: 14 switchScreenResolutionBehavior: 2 switchUseCPUProfiler: 0 + switchUseGOLDLinker: 0 + switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: switchTitleNames_0: @@ -549,6 +562,7 @@ PlayerSettings: switchTitleNames_12: switchTitleNames_13: switchTitleNames_14: + switchTitleNames_15: switchPublisherNames_0: switchPublisherNames_1: switchPublisherNames_2: @@ -564,6 +578,7 @@ PlayerSettings: switchPublisherNames_12: switchPublisherNames_13: switchPublisherNames_14: + switchPublisherNames_15: switchIcons_0: {fileID: 0} switchIcons_1: {fileID: 0} switchIcons_2: {fileID: 0} @@ -579,6 +594,7 @@ PlayerSettings: switchIcons_12: {fileID: 0} switchIcons_13: {fileID: 0} switchIcons_14: {fileID: 0} + switchIcons_15: {fileID: 0} switchSmallIcons_0: {fileID: 0} switchSmallIcons_1: {fileID: 0} switchSmallIcons_2: {fileID: 0} @@ -594,6 +610,7 @@ PlayerSettings: switchSmallIcons_12: {fileID: 0} switchSmallIcons_13: {fileID: 0} switchSmallIcons_14: {fileID: 0} + switchSmallIcons_15: {fileID: 0} switchManualHTML: switchAccessibleURLs: switchLegalInformation: @@ -656,6 +673,11 @@ PlayerSettings: switchSocketInitializeEnabled: 1 switchNetworkInterfaceManagerInitializeEnabled: 1 switchPlayerConnectionEnabled: 1 + switchUseNewStyleFilepaths: 0 + switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 + switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -746,22 +768,27 @@ PlayerSettings: webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 webGLCompressionFormat: 1 + webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 - webGLWasmStreaming: 0 + webGLDecompressionFallback: 0 scriptingDefineSymbols: - 1: TextMeshPro - 4: gameanalytics_ironsource_enabled;TextMeshPro;DREAMTECK_SPLINES - 7: gameanalytics_ironsource_enabled;TextMeshPro - 13: TextMeshPro - 14: TextMeshPro - 19: TextMeshPro - 21: TextMeshPro - 25: TextMeshPro - 27: TextMeshPro - 28: TextMeshPro - 29: TextMeshPro - 30: TextMeshPro + Android: gameanalytics_ironsource_enabled;TextMeshPro + CloudRendering: TextMeshPro + EmbeddedLinux: TextMeshPro + GameCoreXboxOne: TextMeshPro + Lumin: TextMeshPro + Nintendo Switch: TextMeshPro + PS4: TextMeshPro + PS5: TextMeshPro + Stadia: TextMeshPro + Standalone: TextMeshPro + WebGL: TextMeshPro + Windows Store Apps: TextMeshPro + XboxOne: TextMeshPro + iPhone: gameanalytics_ironsource_enabled;TextMeshPro;DREAMTECK_SPLINES + tvOS: TextMeshPro + additionalCompilerArguments: {} platformArchitecture: iPhone: 1 scriptingBackend: @@ -769,7 +796,10 @@ PlayerSettings: il2cppCompilerConfiguration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} + suppressCommonWarnings: 1 allowUnsafeCode: 0 + useDeterministicCompilation: 1 + enableRoslynAnalyzers: 1 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 0 @@ -805,6 +835,7 @@ PlayerSettings: metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -832,10 +863,7 @@ PlayerSettings: XboxOneXTitleMemory: 8 XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: - vrEditorSettings: - daydream: - daydreamIconForeground: {fileID: 0} - daydreamIconBackground: {fileID: 0} + vrEditorSettings: {} cloudServicesEnabled: Build: 1 UNet: 1 @@ -851,11 +879,14 @@ PlayerSettings: m_VersionCode: 1 m_VersionName: apiCompatibilityLevel: 6 + activeInputHandler: 0 cloudProjectId: b87bd54b-5da9-4aa2-806b-50a06c18d901 framebufferDepthMemorylessMode: 0 + qualitySettingsNames: [] projectName: popcorn organizationId: usayacoltd cloudEnabled: 0 - enableNativePlatformBackendsForNewInputSystem: 0 - disableOldInputManagerSupport: 0 legacyClampBlendShapeWeights: 0 + playerDataPath: + forceSRGBBlit: 1 + virtualTexturingSupportEnabled: 0 diff --git a/popcorn/ProjectSettings/ProjectVersion.txt b/popcorn/ProjectSettings/ProjectVersion.txt index acbe3fd3..fbb7c0b0 100644 --- a/popcorn/ProjectSettings/ProjectVersion.txt +++ b/popcorn/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2019.4.19f1 -m_EditorVersionWithRevision: 2019.4.19f1 (ca5b14067cec) +m_EditorVersion: 2021.3.3f1 +m_EditorVersionWithRevision: 2021.3.3f1 (af2e63e8f9bd) diff --git a/popcorn/ProjectSettings/SceneTemplateSettings.json b/popcorn/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 00000000..6f3e60fd --- /dev/null +++ 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