InitializeUnitySettingsを追加

This commit is contained in:
水谷圭吾 2021-06-15 15:28:17 +09:00
parent 7bcf056446
commit e0423d4ed0
2 changed files with 42 additions and 0 deletions

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using UnityEngine;
public sealed class InitializeUnitySettings : MonoBehaviour {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Initialize(){
// AnalyticsManager.Initialize();
var dontDestroyObject = Instantiate<GameObject>(Resources.Load<GameObject>("DontDestroyObject"));
DontDestroyOnLoad(dontDestroyObject);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
#if UNITY_EDITOR
// SRDebuggerのEventSystem自動生成がデフォルト有効なので、有効であれば無効にして保存する
// 有効のままだと管理していないEventSystemが発生し、releaseでのみ発現するバグが生まれる
// if(SRDebugger.Settings.Instance.EnableEventSystemGeneration){
// SRDebugger.Settings.Instance.EnableEventSystemGeneration = false;
// UnityEditor.EditorUtility.SetDirty(SRDebugger.Settings.Instance);
// UnityEditor.AssetDatabase.SaveAssets();
// }
#endif
// SRDebug.Init();
#endif
// BackButtonManager.Instance.SetGenericAction(ApplicationExitConfirmDialogManager.ShowDialog);
Application.targetFrameRate = 60;
Input.multiTouchEnabled = false;
}
}

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