店舗開放ダイアログ処理追加
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using System;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MyGame.Scenes.WorldMap.Scripts
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{
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public class FoodStandDialog : MonoBehaviour
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{
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private static readonly string CallbackTag = "FoodStandDialogCallback";
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private static readonly int OpenTrigger = Animator.StringToHash("OpenTrigger");
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button closeButton;
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[SerializeField] private Text titleText;
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private void Start()
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{
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var (cityData, onClose) = LocalCacheManager.Load<(CityData, Action)>(CallbackTag);
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LocalCacheManager.Remove(CallbackTag);
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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onClose?.Invoke();
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transform.parent.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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TransitionManager.Instance.UnloadScene(GameScenes.WorldMap_FoodStand);
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});
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}).AddTo(this);
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titleText.text = cityData.Name;
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}
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public static void ShowDialog(CityData cityData, Action onClose = null){
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LocalCacheManager.Save(CallbackTag, (cityData, onClose));
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.WorldMap_FoodStand);
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}
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}
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}
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fileFormatVersion: 2
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guid: bd35379796ba4fa88dfaf64226912af1
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timeCreated: 1663310221
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@ -8236,6 +8236,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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m_Name: Window
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m_AnchoredPosition: {x: 0, y: -280}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name:
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backgroundAnimator: {fileID: 9205686915076572998}
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closeButton: {fileID: 9205686916003356041}
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titleText: {fileID: 9205686916117522798}
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GameObject:
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m_ObjectHideFlags: 0
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