アス比によるカメラsize調整対応
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@ -3034,6 +3034,7 @@ MonoBehaviour:
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stageManager: {fileID: 1870432536}
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resultManager: {fileID: 5034752974072861423}
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readyObject: {fileID: 978217474}
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tutorialPopupObject: {fileID: 0}
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isDebug: 0
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--- !u!4 &1870432534
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Transform:
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@ -3574,7 +3575,7 @@ Camera:
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far clip plane: 1000
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field of view: 60
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orthographic: 1
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orthographic size: 12.5
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orthographic size: 13
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m_Depth: -1
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m_CullingMask:
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serializedVersion: 2
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@ -3629,9 +3630,11 @@ MonoBehaviour:
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m_GameObject: {fileID: 2055584752}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c11194ed6fd84a1f812fa2cfae75f873, type: 3}
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m_Script: {fileID: 11500000, guid: f7c0cd9890704e088ce102977779d9e8, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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originalAspect: {x: 1242, y: 2208}
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aspectScale: 0
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--- !u!114 &2071735749 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 2071735749, guid: 041c0f3d96c90d64094cc76c5c87c26f,
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@ -0,0 +1,21 @@
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using UnityEngine;
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namespace MyGame.Scripts
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{
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[RequireComponent(typeof(Camera))]
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public class GameCameraSizeChanger : MonoBehaviour
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{
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[SerializeField] private Vector2 originalAspect = new Vector2(1242f, 2208f);
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[SerializeField, ReadOnly] private float aspectScale;
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private float OriginalAspect => originalAspect.y / originalAspect.x; // 1.7786
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private void Start()
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{
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var currentAspect = (float)Screen.height / Screen.width;
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var camera = GetComponent<Camera>();
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aspectScale = currentAspect / OriginalAspect;
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camera.orthographicSize = aspectScale * camera.orthographicSize;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: f7c0cd9890704e088ce102977779d9e8
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timeCreated: 1656653466
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