デバッグ用成長速度切り替えに対応
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49f5856064
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ddc23e8701
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@ -77,6 +77,12 @@ public class CornField : MonoBehaviour
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var index = i;
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i++;
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seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period, lineData.Seedlings[index].Level);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
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{
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seedling.SetSeedlingGene(lineData.Seedlings[index].FirstTime, lineData.Seedlings[index].Period / 3, lineData.Seedlings[index].Level);
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}
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#endif
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seedling.Harvested.Subscribe(_ =>
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{
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// 収穫
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@ -113,6 +119,12 @@ public class CornField : MonoBehaviour
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// 新しい苗
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var newGene = GenerateSeedlingGene(line.FieldLevel);
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seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
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{
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seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period / 3, newGene.Level);
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}
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#endif
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gameData.SeedlingDataList[seedlingDataIndex].Seedlings[index] = newGene;
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GameDataManager.SaveGameData();
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}).AddTo(compositeDisposable);
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@ -208,8 +220,7 @@ public class CornField : MonoBehaviour
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private SeedlingData GenerateSeedlingGene(CornFieldRank level)
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{
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// return (DateTime.Now, Random.Range(minPeriod, maxPeriod + 1));
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return new SeedlingData(DateTime.Now.AddSeconds(-Random.Range(0, 15)), 15 + Random.Range(0, 15), level);
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return new SeedlingData(DateTime.Now, Random.Range(minPeriod, maxPeriod + 1), level);
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}
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private int GetHarvestCount(CornFieldRank rank)
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