レシピ導線追加
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@ -11,12 +11,11 @@ public class KitchenManager : MonoBehaviour
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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cookingButton.OnClickAsObservable().Subscribe(_ => TransitionManager.Instance.LoadScene(GameScenes.Cooking));
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cookingButton.OnClickAsObservable().Subscribe(_ =>
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}
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{
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// TransitionManager.Instance.LoadScene(GameScenes.Cooking);
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// Update is called once per frame
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TransitionManager.Instance.LoadSceneAdditive(GameScenes.Recipe);
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void Update()
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});
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{
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}
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}
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}
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}
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