コミット抜け修正
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@ -150,7 +150,7 @@ public class DebugOptionManager : MonoBehaviour
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shopLevelUpResetButton.OnClickAsObservable().Subscribe(_ =>
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{
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gameData.ViewedShopLevel = 0;
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globalGameData.ViewedShopLevel = 0;
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}).AddTo(this);
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dailyMissionResetButton.OnClickAsObservable().Subscribe(_ =>
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@ -300,8 +300,9 @@ public class DebugOptionManager : MonoBehaviour
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globalGameData.DeliveredOrder.Clear();
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globalGameData.AchievedOrderLevel = nextOrderList[x].shopLevel - 1;
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// 1つ前のオーダーを現在のオーダーに設定
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var prevOrder = nextOrderList[(len + x - 1) % len];
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gameData.OrderIdInProgress = gameData.CancelOrderId = prevOrder.id;
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var prevOrderId = x - 1 < 0 ? 0 : nextOrderList[x - 1].id;
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globalGameData.OrderIdInProgress = globalGameData.CancelOrderId = prevOrderId;
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if (nextOrderList[x].maxOrder > 1) globalGameData.DeliveredOrder.Add(prevOrderId);
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// 即座に通知を発生
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globalGameData.OrderConditionCount = 99999;
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}).AddTo(this);
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