DebugOptionでの大量注文のID指定に対応
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@ -32,6 +32,7 @@ public class DebugOptionManager : MonoBehaviour
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[SerializeField] private Toggle vipRewardToggle;
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[SerializeField] private Toggle vipRewardToggle;
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[SerializeField] private InputField coinCount;
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[SerializeField] private InputField coinCount;
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[SerializeField] private InputField heartCount;
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[SerializeField] private InputField heartCount;
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[SerializeField] private Dropdown bulkOrderDropdown;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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@ -173,6 +174,40 @@ public class DebugOptionManager : MonoBehaviour
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gameData.Heart = Int32.Parse(x);
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gameData.Heart = Int32.Parse(x);
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}).AddTo(this);
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}).AddTo(this);
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bulkOrderDropdown.ClearOptions();
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var nextOrderList = bulkOrderList
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.Where(data => data.shopLevel == gameData.AchievedOrderLevel + 1)
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.ToList();
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var bkpDeliveredOrder = gameData.DeliveredOrder.ToList();
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if (nextOrderList.Count > 0)
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{
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var len = nextOrderList.Count;
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var index = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress);
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bulkOrderDropdown.AddOptions(nextOrderList.Select(data => $"id:{data.id}").ToList());
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// 現在のIDをデフォで設定
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if (index != -1)
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{
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bulkOrderDropdown.value = index;
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}
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bulkOrderDropdown.OnValueChangedAsObservable()
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.Skip(1)
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.DistinctUntilChanged()
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.Subscribe(x =>
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{
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var prevOrder = nextOrderList[(len + x - 1) % len];
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var order = nextOrderList[x];
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// 未達成に設定
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gameData.DeliveredOrder = bkpDeliveredOrder;
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gameData.DeliveredOrder.Remove(order.id);
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// 1つ前のオーダーを設定
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gameData.OrderIdInProgress = gameData.CancelOrderId = prevOrder.id;
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// 即座に通知を発生
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gameData.OrderConditionCount = 99999;
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}).AddTo(this);
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}
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// debugfielddata
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// debugfielddata
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// gameData.PlantLines = new List<PlantLineData>
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// gameData.PlantLines = new List<PlantLineData>
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// {
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// {
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