自動調理Localize対応(script)
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using I2.Loc;
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using MyGame.Scripts;
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using MyGame.Scripts;
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using UniRx;
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using UniRx;
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using UnityEngine;
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using UnityEngine;
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@ -58,8 +59,8 @@ namespace MyGame.Scenes.Main.Scripts
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}).AddTo(this);
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}).AddTo(this);
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cookerLevelText.text = $"{gameData.AutoCookLevel}";
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cookerLevelText.text = $"{gameData.AutoCookLevel}";
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earnCountText.text = $"{autoCookData.earnCount}個";
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earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}";
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durationText.text = $"{autoCookData.duration}時間";
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durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}";
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usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
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usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using I2.Loc;
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using UniRx;
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using UniRx;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -53,7 +54,7 @@ namespace MyGame.Scenes.Main.Scripts
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private void SetTime(int seconds)
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private void SetTime(int seconds)
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{
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{
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progressText.text = $"残り時間:{TimeSpan.FromSeconds(seconds):g}";
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progressText.text = $"{ScriptLocalization.UI.RemainingTime}{TimeSpan.FromSeconds(seconds):g}";
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}
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}
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private void ResetTimer(int remainingTime, int duration)
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private void ResetTimer(int remainingTime, int duration)
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@ -42,12 +42,14 @@ namespace I2.Loc
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public static string MarketingTastingTimeUp { get{ return LocalizationManager.GetTranslation ("UI/MarketingTastingTimeUp"); } }
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public static string MarketingTastingTimeUp { get{ return LocalizationManager.GetTranslation ("UI/MarketingTastingTimeUp"); } }
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public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } }
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public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } }
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public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } }
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public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } }
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public static string RemainingTime { get{ return LocalizationManager.GetTranslation ("UI/RemainingTime"); } }
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}
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}
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public static class Unit
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public static class Unit
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{
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{
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public static string Day { get{ return LocalizationManager.GetTranslation ("Unit/Day"); } }
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public static string Day { get{ return LocalizationManager.GetTranslation ("Unit/Day"); } }
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public static string Amount { get{ return LocalizationManager.GetTranslation ("Unit/Amount"); } }
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public static string Amount { get{ return LocalizationManager.GetTranslation ("Unit/Amount"); } }
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public static string Hours { get{ return LocalizationManager.GetTranslation ("Unit/Hours"); } }
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}
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}
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}
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}
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@ -91,12 +93,14 @@ namespace I2.Loc
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public const string MarketingTastingTimeUp = "UI/MarketingTastingTimeUp";
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public const string MarketingTastingTimeUp = "UI/MarketingTastingTimeUp";
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public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect";
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public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect";
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public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved";
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public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved";
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public const string RemainingTime = "UI/RemainingTime";
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}
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}
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public static class Unit
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public static class Unit
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{
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{
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public const string Day = "Unit/Day";
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public const string Day = "Unit/Day";
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public const string Amount = "Unit/Amount";
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public const string Amount = "Unit/Amount";
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public const string Hours = "Unit/Hours";
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}
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}
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}
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}
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}
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}
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