自動調理Localize対応(script)

This commit is contained in:
kimura 2022-04-15 20:20:50 +09:00
parent a24f2bb53b
commit db556738e7
3 changed files with 9 additions and 3 deletions

View File

@ -1,5 +1,6 @@
using System; using System;
using System.Linq; using System.Linq;
using I2.Loc;
using MyGame.Scripts; using MyGame.Scripts;
using UniRx; using UniRx;
using UnityEngine; using UnityEngine;
@ -58,8 +59,8 @@ namespace MyGame.Scenes.Main.Scripts
}).AddTo(this); }).AddTo(this);
cookerLevelText.text = $"{gameData.AutoCookLevel}"; cookerLevelText.text = $"{gameData.AutoCookLevel}";
earnCountText.text = $"{autoCookData.earnCount}"; earnCountText.text = $"{autoCookData.earnCount}{ScriptLocalization.Unit.Amount}";
durationText.text = $"{autoCookData.duration}時間"; durationText.text = $"{autoCookData.duration}{ScriptLocalization.Unit.Hours}";
usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}"; usesCountText.text = isMaxLevel ? "--/--" : $"{gameData.AutoCookUsesCount}/{autoCookData.clearCount}";
} }

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@ -1,5 +1,6 @@
using System; using System;
using System.Linq; using System.Linq;
using I2.Loc;
using UniRx; using UniRx;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
@ -53,7 +54,7 @@ namespace MyGame.Scenes.Main.Scripts
private void SetTime(int seconds) private void SetTime(int seconds)
{ {
progressText.text = $"残り時間:{TimeSpan.FromSeconds(seconds):g}"; progressText.text = $"{ScriptLocalization.UI.RemainingTime}{TimeSpan.FromSeconds(seconds):g}";
} }
private void ResetTimer(int remainingTime, int duration) private void ResetTimer(int remainingTime, int duration)

View File

@ -42,12 +42,14 @@ namespace I2.Loc
public static string MarketingTastingTimeUp { get{ return LocalizationManager.GetTranslation ("UI/MarketingTastingTimeUp"); } } public static string MarketingTastingTimeUp { get{ return LocalizationManager.GetTranslation ("UI/MarketingTastingTimeUp"); } }
public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } } public static string CookingResultsBulkOrderPerfect { get{ return LocalizationManager.GetTranslation ("UI/CookingResultsBulkOrderPerfect"); } }
public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } } public static string MissionAllDailyMissionAchieved { get{ return LocalizationManager.GetTranslation ("UI/MissionAllDailyMissionAchieved"); } }
public static string RemainingTime { get{ return LocalizationManager.GetTranslation ("UI/RemainingTime"); } }
} }
public static class Unit public static class Unit
{ {
public static string Day { get{ return LocalizationManager.GetTranslation ("Unit/Day"); } } public static string Day { get{ return LocalizationManager.GetTranslation ("Unit/Day"); } }
public static string Amount { get{ return LocalizationManager.GetTranslation ("Unit/Amount"); } } public static string Amount { get{ return LocalizationManager.GetTranslation ("Unit/Amount"); } }
public static string Hours { get{ return LocalizationManager.GetTranslation ("Unit/Hours"); } }
} }
} }
@ -91,12 +93,14 @@ namespace I2.Loc
public const string MarketingTastingTimeUp = "UI/MarketingTastingTimeUp"; public const string MarketingTastingTimeUp = "UI/MarketingTastingTimeUp";
public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect"; public const string CookingResultsBulkOrderPerfect = "UI/CookingResultsBulkOrderPerfect";
public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved"; public const string MissionAllDailyMissionAchieved = "UI/MissionAllDailyMissionAchieved";
public const string RemainingTime = "UI/RemainingTime";
} }
public static class Unit public static class Unit
{ {
public const string Day = "Unit/Day"; public const string Day = "Unit/Day";
public const string Amount = "Unit/Amount"; public const string Amount = "Unit/Amount";
public const string Hours = "Unit/Hours";
} }
} }
} }