キッチン大量注文通知修正
This commit is contained in:
parent
fe2b405950
commit
d5dce6d722
|
@ -38,8 +38,6 @@ public class KitchenManager : MonoBehaviour
|
|||
SoundManager.Instance.PlayBGM("bgm_Main");
|
||||
globalGameData = GameDataManager.GameData;
|
||||
cityGameData = GameDataManager.GetCurrentCityGameData();
|
||||
// globalGameData.CustomizeCoinElapsed = Int32.MaxValue / 2;
|
||||
// PartTimerManager.Instance.UpdateList();
|
||||
|
||||
var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
|
||||
var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
|
||||
|
@ -100,7 +98,27 @@ public class KitchenManager : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
CheckOrderAndSetPhoneTap();
|
||||
orderIndicatorView.SetBadgeActive(false);
|
||||
var hasNewOrder = CheckOrderAndSetPhoneTap();
|
||||
if (!hasNewOrder)
|
||||
{
|
||||
// 大量注文達成通知
|
||||
var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
|
||||
if (bulkOrderList.FirstOrDefault(data => data.id == cityGameData.OrderIdInProgress) is { } bulkOrderData)
|
||||
{
|
||||
var completed = cityGameData.CompletedProductList.Count == bulkOrderData.OrderList.Count(tuple => tuple.productId != 0);
|
||||
var achieved = cityGameData.AchievedOrderLevel == bulkOrderData.shopLevel || cityGameData.DeliveredOrder.Contains(bulkOrderData.id);
|
||||
var cancelled = cityGameData.OrderIdInProgress == cityGameData.CancelOrderId;
|
||||
orderIndicatorView.SetBadgeActive(completed && !achieved && !cancelled);
|
||||
orderIndicatorView.SetIndicate(false, achieved || cancelled);
|
||||
if (!cancelled) SetPhoneTap();
|
||||
}
|
||||
else
|
||||
{
|
||||
orderIndicatorView.SetBadgeActive(false);
|
||||
orderIndicatorView.SetIndicate(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
// バイト有効時は自動調理と大量注文が非表示
|
||||
partTimerButtonView.gameObject.SetActive(isPartTimer);
|
||||
|
@ -108,22 +126,6 @@ public class KitchenManager : MonoBehaviour
|
|||
autoCookView.SetActive(!isPartTimer && globalGameData.ViewedShopLevel >= Const.AutoCookAvailableLevel);
|
||||
kitchenView.SetActive(!isPartTimer);
|
||||
|
||||
// 大量注文達成通知
|
||||
var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
|
||||
if (bulkOrderList.FirstOrDefault(data => data.id == cityGameData.OrderIdInProgress) is { } bulkOrderData)
|
||||
{
|
||||
var completed = cityGameData.CompletedProductList.Count == bulkOrderData.OrderList.Count(tuple => tuple.productId != 0);
|
||||
var achieved = cityGameData.AchievedOrderLevel == bulkOrderData.shopLevel || cityGameData.DeliveredOrder.Contains(bulkOrderData.id);
|
||||
var cancelled = cityGameData.OrderIdInProgress == cityGameData.CancelOrderId;
|
||||
orderIndicatorView.SetBadgeActive(completed && !achieved && !cancelled);
|
||||
orderIndicatorView.SetIndicate(false, achieved || cancelled);
|
||||
}
|
||||
else
|
||||
{
|
||||
orderIndicatorView.SetBadgeActive(false);
|
||||
orderIndicatorView.SetIndicate(false, true);
|
||||
}
|
||||
|
||||
// 大量注文の調理から戻ってきたときにダイアログ開く
|
||||
if (LocalCacheManager.Load(Const.ProductViewTypeTag, ProductViewType.Default) == ProductViewType.BulkOrder)
|
||||
{
|
||||
|
@ -368,21 +370,12 @@ public class KitchenManager : MonoBehaviour
|
|||
}
|
||||
|
||||
// 大量注文タップ時の挙動設定
|
||||
private void CheckOrderAndSetPhoneTap()
|
||||
private bool CheckOrderAndSetPhoneTap()
|
||||
{
|
||||
if (BulkOrder.CheckBulkOrder() is { } nextOrderData)
|
||||
{
|
||||
orderIndicatorView.SetIndicate(true, false);
|
||||
SetPhoneTap(nextOrderData);
|
||||
return;
|
||||
}
|
||||
|
||||
var cancelled = cityGameData.OrderIdInProgress == cityGameData.CancelOrderId;
|
||||
if (cancelled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
SetPhoneTap();
|
||||
if (BulkOrder.CheckBulkOrder() is not { } nextOrderData) return false;
|
||||
orderIndicatorView.SetIndicate(true, false);
|
||||
SetPhoneTap(nextOrderData);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetPhoneTap(BulkOrderData nextOrderData = null)
|
||||
|
|
Loading…
Reference in New Issue