レベルアップ演出時にヘッダーのレベルも上がるように修正
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@ -36,8 +36,6 @@ public class ShopLevelUp : MonoBehaviour
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achievementText.text = shopLevelList.FirstOrDefault(data => data.shopLevel == shopLevel)?.Achievement ?? "";
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recipeNameText.text = productData?.Name ?? "";
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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GameDataManager.GameData.ViewedShopLevel = shopLevel;
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GameDataManager.GameData.OrderConditionCount = 0;
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// レシピ開放
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@ -47,7 +45,10 @@ public class ShopLevelUp : MonoBehaviour
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GameDataManager.GameData.DailyRecipeGetCount++;
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}
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GameDataManager.SaveGameData();
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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transform.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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@ -83,14 +84,12 @@ public class ShopLevelUp : MonoBehaviour
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{
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UpdateDialog.ShowDialog(() =>
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{
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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LocalCacheManager.Load<Action>(CallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CallbackTag);
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});
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}
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else
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{
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HeartMeter.Instance.SetShopLevel(GameDataManager.GameData.ViewedShopLevel, true);
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LocalCacheManager.Load<Action>(CallbackTag, null)?.Invoke();
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LocalCacheManager.Remove(CallbackTag);
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}
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