diff --git a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/UI/Header.prefab b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/UI/Header.prefab index ac80a5d0..d6fed700 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Prefabs/UI/Header.prefab +++ b/popcorn/Assets/MyGame/Scenes/Main/Prefabs/UI/Header.prefab @@ -66,6 +66,11 @@ MonoBehaviour: type: 3} coinCount: 5 heartCount: 5 + minCurve: 100 + maxCurve: 400 + waitTime: 0.3 + curveTime: 0.5 + linerTime: 0.3 --- !u!1 &137127162501263386 GameObject: m_ObjectHideFlags: 0 diff --git a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderAchievedEffect.cs b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderAchievedEffect.cs index 31a63164..e53fa54e 100644 --- a/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderAchievedEffect.cs +++ b/popcorn/Assets/MyGame/Scenes/Main/Scripts/BulkOrderAchievedEffect.cs @@ -16,6 +16,7 @@ namespace MyGame.Scenes.Main.Scripts [SerializeField] private int heartCount = 5; [SerializeField] private float minCurve = 100f; [SerializeField] private float maxCurve = 400f; + [SerializeField] private float waitTime = .3f; [SerializeField] private float curveTime = .5f; [SerializeField] private float linerTime = .5f; private readonly Subject effectCompleteSubject = new Subject(); @@ -77,7 +78,7 @@ namespace MyGame.Scenes.Main.Scripts var direction = Random.value <= .5f ? -1 : 1; var depth = Random.Range(minCurve, maxCurve); - this.CallWaitForSeconds(beginDuration, () => + this.CallWaitForSeconds(waitTime, () => { animator.Play(nameHash, 0, beginNormalizedTime); animator.speed = 0f;