不要処理削除
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@ -32,9 +32,6 @@ public class CornManager : MonoBehaviour
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public IReadOnlyReactiveProperty<CornResult> Result => result;
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public IReadOnlyReactiveProperty<CornResult> Result => result;
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private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
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private readonly ReactiveProperty<CornResult> result = new ReactiveProperty<CornResult>();
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private float worldWidth;
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private float worldHeight;
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private static readonly float maxSpilledHeight = 4f;
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private Corn[] cornArray;
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private Corn[] cornArray;
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private bool isHot;
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private bool isHot;
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private bool isCompleted;
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private bool isCompleted;
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@ -58,9 +55,6 @@ public class CornManager : MonoBehaviour
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private void Awake()
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private void Awake()
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{
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{
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var leftTop = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
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worldWidth = leftTop.x;
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worldHeight = leftTop.y;
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cornArray = new Corn[cornSpawnCount];
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cornArray = new Corn[cornSpawnCount];
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result.AddTo(this);
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result.AddTo(this);
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cornGrowSpeed.AddTo(this);
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cornGrowSpeed.AddTo(this);
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