コーンの壁抜けを抑制
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be1c168238
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@ -63,7 +63,7 @@ Transform:
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--- !u!114 &1453251556405238011
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@ -79,6 +79,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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controller: {fileID: 0}
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thrust: 3
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deadZone: 0.1
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@ -151,7 +152,7 @@ GameObject:
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@ -224,10 +225,72 @@ Transform:
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- {fileID: 1453251557352552632}
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- {fileID: 746482762447314123}
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- {fileID: 1453251556405238013}
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- component: {fileID: 746482762447314123}
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- component: {fileID: 5865392566938846288}
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m_Layer: 0
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m_Name: PanEdge (1)
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- {x: 0.0508193, y: -0.020667206}
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- {x: 0.035089638, y: -0.028409138}
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- {x: 0.012053529, y: -0.034262266}
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- {x: -0.017523682, y: -0.031982258}
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- {x: -0.04153408, y: -0.023042984}
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- {x: -0.06249666, y: 0.008998046}
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- {x: -0.051591836, y: 0.025973067}
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- {x: -0.027804706, y: 0.042549714}
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PrefabInstance:
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@ -94,7 +94,7 @@ Rigidbody2D:
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m_AngularDrag: 2
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@ -14,6 +14,11 @@ public class Pan : MonoBehaviour
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{
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return;
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}
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// コーンの壁抜けを抑制
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if (controller.Velocity.magnitude >= 200f)
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{
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return;
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}
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other.attachedRigidbody.AddForce(controller.Velocity * thrust, ForceMode2D.Impulse);
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}
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}
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