タンク開放価格変更
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@ -18,6 +18,19 @@ public class ProductManagement : MonoBehaviour
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[SerializeField] private GameObject tastingDisabledObject;
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[SerializeField] private ProductManagementView view;
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private readonly ReactiveProperty<ManagementState> state = new ReactiveProperty<ManagementState>();
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// tank price list
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private static readonly List<int> PriceList = new List<int>
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{
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0,
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500,
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1000,
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2000,
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3000,
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4000,
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5000
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};
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private void Start()
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{
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state.AddTo(this);
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@ -38,23 +51,11 @@ public class ProductManagement : MonoBehaviour
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// 補充方法設定
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view.SetRefillType(gameData.RefillMode);
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// tank price list
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var priceList = new List<int>
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{
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0,
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300,
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500,
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1000,
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1500,
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2000,
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2500,
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};
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// タンク並び替え
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gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.IsEmpty).ToList();
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// タンク設定
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var tankList = view.SetTanks(priceList);
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var tankList = view.SetTanks(PriceList);
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var rarityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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foreach (var tankView in tankList)
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@ -76,7 +77,7 @@ public class ProductManagement : MonoBehaviour
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{
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nameId = 0,
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name = "タンク",
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price = priceList[tankView.TankNumber - 1],
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price = PriceList[tankView.TankNumber - 1],
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text = "ポップコーンを保存する容器",
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category = 3,
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consumeType = 2,
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