販売のポップコーン陳列を実装
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@ -10,6 +10,8 @@ public class Market : MonoBehaviour
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public static readonly int ShopStockCount = 21;
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public static readonly int ShopStockCount = 21;
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[SerializeField] private ShopStockView stockView;
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[SerializeField] private ShopStockView stockView;
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[SerializeField] private MarketCartView cartView;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -22,6 +24,8 @@ public class Market : MonoBehaviour
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var allRecipe = RecipeData.GetAllRecipe();
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var allRecipe = RecipeData.GetAllRecipe();
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StockFlavorLog();
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StockFlavorLog();
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cartView.SetStock(GameDataManager.GameData.ShopStock);
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// お客さんの出現タイミング(10秒間に1回)
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// お客さんの出現タイミング(10秒間に1回)
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Observable.Timer(TimeSpan.FromSeconds(2f), TimeSpan.FromSeconds(10f))
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Observable.Timer(TimeSpan.FromSeconds(2f), TimeSpan.FromSeconds(10f))
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@ -41,9 +45,11 @@ public class Market : MonoBehaviour
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// 売上反映
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// 売上反映
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GameDataManager.GameData.coin = CoinManager.Instance.OwnCoin;
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GameDataManager.GameData.coin = CoinManager.Instance.OwnCoin;
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GameDataManager.SaveGameData();
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GameDataManager.SaveGameData();
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cartView.SellStock();
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// 自動補充 refill
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// 自動補充 refill
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RefillProduct();
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RefillProduct();
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stockView.SetStock(gameData.StorageTanks);
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stockView.SetStock(GameDataManager.GameData.StorageTanks);
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cartView.SetStock(GameDataManager.GameData.ShopStock);
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StockFlavorLog();
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StockFlavorLog();
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class MarketCartView : MonoBehaviour
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{
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[SerializeField] private List<MarketPopcornView> popcornPositions;
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private void ResetDisplay()
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{
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foreach (var popcorn in popcornPositions)
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{
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popcorn.gameObject.SetActive(false);
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}
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}
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public void SetStock(List<int> shopStock)
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{
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ResetDisplay();
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// 陳列
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var i = 0;
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foreach (var flavor in shopStock)
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{
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var popcorn = popcornPositions[i];
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popcorn.ChangeSkin(flavor);
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this.CallWaitForSeconds(.05f * i, () =>
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{
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popcorn.gameObject.SetActive(true);
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});
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i++;
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}
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}
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public void SellStock()
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{
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popcornPositions[0].gameObject.SetActive(false);
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 81d6313dccd940ccaaeaeb71fffca557
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timeCreated: 1629346514
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@ -0,0 +1,15 @@
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using UnityEngine;
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public class MarketPopcornView : MonoBehaviour
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{
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[SerializeField] private SpriteRenderer popcornRenderer;
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[SerializeField] private Sprite caramelSprite;
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public void ChangeSkin(int flavor)
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{
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if (flavor == 2)
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{
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popcornRenderer.sprite = caramelSprite;
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}
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}
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}
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@ -0,0 +1,3 @@
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guid: db6c3e3cc4bd48f480264f676924cb14
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timeCreated: 1629350571
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