コーン成長アニメを実装

This commit is contained in:
kimura 2021-07-19 13:33:22 +09:00
parent fcc62782e1
commit cf3548f13e
6 changed files with 345 additions and 7 deletions

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@ -0,0 +1,162 @@
using System;
using UniRx;
using UnityEngine;
using Random = UnityEngine.Random;
public enum SeedlingStage
{
Stage1,
Stage2,
Stage3,
Stage4
}
public enum SeedlingRank
{
Rank1,
Rank2,
Rank3
}
public class CornSeedling : MonoBehaviour
{
[SerializeField] private GameObject seedlingStage1;
[SerializeField] private GameObject seedlingStage2;
[SerializeField] private GameObject seedlingStage3;
[SerializeField] private GameObject seedlingStage4;
[SerializeField] private Animator growingArrow;
private readonly int growingTriggerHash = Animator.StringToHash("GrowingTrigger");
private readonly int nextStageTriggerHash = Animator.StringToHash("NextStageTrigger");
private static readonly float stage1End = 0.32f;
private static readonly float stage2End = 0.67f;
private static readonly float stage3End = 1f;
private int period;
private DateTime beginTime;
private SeedlingRank seedlingRank; // 苗の良さ(1~3
private bool completed;
private readonly ReactiveProperty<SeedlingStage> seedlingStage = new ReactiveProperty<SeedlingStage>();
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
private void Start()
{
seedlingStage.AddTo(this);
compositeDisposable.AddTo(this);
}
private void ResetGrowth()
{
seedlingStage1.SetActive(false);
seedlingStage2.SetActive(false);
seedlingStage3.SetActive(false);
seedlingStage4.SetActive(false);
}
public void PromoteGrowth(int newPeriod)
{
growingArrow.SetTrigger(growingTriggerHash);
period = newPeriod;
UpdateStage();
}
public void SetSeedlingGene(DateTime dateTime, int periodTime, SeedlingRank rank)
{
completed = false;
compositeDisposable.Clear();
ResetGrowth();
beginTime = dateTime;
period = periodTime;
seedlingRank = rank;
// resume対応
// 途中からの場合アニメーションを勧めておく処理
var stage = GetCurrentStage();
seedlingStage.SetValueAndForceNotify(stage);
switch (stage)
{
case SeedlingStage.Stage1:
seedlingStage1.SetActive(true);
break;
case SeedlingStage.Stage2:
seedlingStage2.SetActive(true);
break;
case SeedlingStage.Stage3:
seedlingStage3.SetActive(true);
break;
case SeedlingStage.Stage4:
seedlingStage4.SetActive(true);
break;
default:
throw new ArgumentOutOfRangeException();
}
// 成長ロジック
seedlingStage
.TakeWhile(_ => !completed)
.Subscribe(x =>
{
switch (x)
{
case SeedlingStage.Stage1:
break;
case SeedlingStage.Stage2:
seedlingStage1.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () =>
{
seedlingStage2.SetActive(true);
});
break;
case SeedlingStage.Stage3:
seedlingStage2.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () =>
{
seedlingStage3.SetActive(true);
});
break;
case SeedlingStage.Stage4:
seedlingStage3.GetComponent<Animator>().SetTrigger(nextStageTriggerHash);
this.CallWaitForSeconds(.25f, () =>
{
completed = true;
seedlingStage4.SetActive(true);
});
break;
default:
throw new ArgumentOutOfRangeException(nameof(x), x, null);
}
}).AddTo(compositeDisposable);
// 成長進捗度
Observable.Interval(TimeSpan.FromSeconds(1f))
.TakeWhile(_ => !completed)
.Subscribe(x =>
{
UpdateStage();
}).AddTo(compositeDisposable);
}
private void UpdateStage()
{
seedlingStage.Value = GetCurrentStage();
}
private SeedlingStage GetCurrentStage()
{
var elapsed = DateTime.Now.Subtract(beginTime).TotalSeconds / period;
Debug.Log($"{elapsed:F2}");
if (elapsed >= stage3End)
{
return SeedlingStage.Stage4;
}
if (elapsed >= stage2End)
{
return SeedlingStage.Stage3;
}
if (elapsed >= stage1End)
{
return SeedlingStage.Stage2;
}
return SeedlingStage.Stage1;
}
}

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