ヒットエフェクト表示位置調整
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1bc5e14a40e0b4e94a1ba39081ac8436
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -291,7 +291,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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}
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if (item.ItemType == StageItem.Type.Obstacle)
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{
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player.Hit();
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player.Hit(x.ClosestPoint(playerTransform.position));
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x.enabled = false;
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}
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}).AddTo(this);
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@ -18,6 +18,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private GameObject level1;
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[SerializeField] private GameObject level2;
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[SerializeField] private GameObject level3;
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[SerializeField] private GameObject hitEffectPrefab;
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private Animator animator;
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private bool isJump;
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private bool isResult;
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@ -87,12 +88,14 @@ namespace MyGame.Scenes.MiniGame.Scripts
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}
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// こける
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public void Hit()
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public void Hit(Vector3 hitPos)
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{
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if (isHit)
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{
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return;
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}
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Instantiate(hitEffectPrefab, hitPos, Quaternion.identity, transform.parent);
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SoundManager.Instance.PlaySE("se_minigame_Collide");
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animator?.Play("Brother_pink_FallDown");
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isHit = true;
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