diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs index 953c57d5..6405c5bd 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs @@ -139,7 +139,6 @@ public class Corn : MonoBehaviour public void ChangeGrowSpeed(float speed) { - Debug.Log($"{speed:F}"); cornGrowSpeed = speed; } } diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs index 5f4f45de..1232bd5b 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CornManager.cs @@ -35,7 +35,6 @@ public class CornManager : MonoBehaviour cornGrowSpeed.Subscribe(x => { - Debug.Log($"corn: {corn.Condition.Value} isHot: {isHot}"); // コーンが弾けた後はRedの場合のみ焦げ進行する if (corn.Condition.Value == CornCondition.Simple && !isHot) {