タンクの容量を定数化50->20に変更
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6c24cb3986
commit
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@ -90,7 +90,7 @@ public class ProductManagement : MonoBehaviour
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Action<int> purchaseAction = amount =>
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Action<int> purchaseAction = amount =>
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{
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{
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// タンク追加
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// タンク追加
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gameData.StorageTanks.Add(new StorageTank() {Capacity = 50});
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gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity});
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tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
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tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
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tankView.SetState(TankState.Unlock);
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tankView.SetState(TankState.Unlock);
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CoinManager.Instance.SubCoin(shopData.price);
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CoinManager.Instance.SubCoin(shopData.price);
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@ -10,6 +10,7 @@ public static class Const {
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public static readonly int DefaultMachineLevel = 1;
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public static readonly int DefaultMachineLevel = 1;
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public static readonly int DefaultRecipeId = 1;
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public static readonly int DefaultRecipeId = 1;
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public static readonly int DefaultPanId = 1;
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public static readonly int DefaultPanId = 1;
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public static readonly int TankCapacity = 20;
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public static readonly int SpecialShopLevel = 9999;
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public static readonly int SpecialShopLevel = 9999;
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public static readonly int SpecialCategory = 9999;
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public static readonly int SpecialCategory = 9999;
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public static readonly int NotSetMaterialId = 0;
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public static readonly int NotSetMaterialId = 0;
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@ -311,7 +311,7 @@ public sealed class GameData {
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{
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{
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StorageTanks.Add(new StorageTank
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StorageTanks.Add(new StorageTank
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{
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{
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Capacity = 50,
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Capacity = Const.TankCapacity,
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FlavorId = -1,
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FlavorId = -1,
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}
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}
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);
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);
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