タンクの容量を定数化50->20に変更

This commit is contained in:
kimura 2021-11-04 17:21:26 +09:00
parent 6c24cb3986
commit c5f397fbec
3 changed files with 3 additions and 2 deletions

View File

@ -90,7 +90,7 @@ public class ProductManagement : MonoBehaviour
Action<int> purchaseAction = amount => Action<int> purchaseAction = amount =>
{ {
// タンク追加 // タンク追加
gameData.StorageTanks.Add(new StorageTank() {Capacity = 50}); gameData.StorageTanks.Add(new StorageTank() {Capacity = Const.TankCapacity});
tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]); tankView.SetData(gameData.StorageTanks[tankView.TankNumber - 1]);
tankView.SetState(TankState.Unlock); tankView.SetState(TankState.Unlock);
CoinManager.Instance.SubCoin(shopData.price); CoinManager.Instance.SubCoin(shopData.price);

View File

@ -10,6 +10,7 @@ public static class Const {
public static readonly int DefaultMachineLevel = 1; public static readonly int DefaultMachineLevel = 1;
public static readonly int DefaultRecipeId = 1; public static readonly int DefaultRecipeId = 1;
public static readonly int DefaultPanId = 1; public static readonly int DefaultPanId = 1;
public static readonly int TankCapacity = 20;
public static readonly int SpecialShopLevel = 9999; public static readonly int SpecialShopLevel = 9999;
public static readonly int SpecialCategory = 9999; public static readonly int SpecialCategory = 9999;
public static readonly int NotSetMaterialId = 0; public static readonly int NotSetMaterialId = 0;

View File

@ -311,7 +311,7 @@ public sealed class GameData {
{ {
StorageTanks.Add(new StorageTank StorageTanks.Add(new StorageTank
{ {
Capacity = 50, Capacity = Const.TankCapacity,
FlavorId = -1, FlavorId = -1,
} }
); );