バイト君の羽リワード修正
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@ -75,7 +75,7 @@ namespace MyGame.Scripts
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public int GetCustomizeCoin()
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public int GetCustomizeCoin()
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{
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{
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// 達成リスト
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// 達成リスト
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var list = ItemConditionUtils.GetGlobalList(ItemCondition.TotalHeart, GameDataUtils.GetTotalHeart(), RewardActionType.CustomizeCoin, true);
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var list = GetCustomizeCoinRewardList();
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var rewardCount = 0;
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var rewardCount = 0;
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list.ForEach(data =>
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list.ForEach(data =>
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{
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{
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@ -85,12 +85,14 @@ namespace MyGame.Scripts
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return rewardCount;
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return rewardCount;
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}
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}
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public List<ItemConditionData> GetCustomizeCoinRewardList() => ItemConditionUtils.GetGlobalList(ItemCondition.PartTimerHeart, GameDataUtils.GetPartTimerHeart(Const.DefaultCityId), RewardActionType.CustomizeCoin, true);
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/// <summary>
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/// <summary>
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/// 受取可能チェック
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/// 受取可能チェック
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/// checkCountがTargetCount以上になれば受取可能
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/// checkCountがTargetCount以上になれば受取可能
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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public int CheckEarningsCustomizeCoin() => ItemConditionUtils.GetGlobalList(ItemCondition.PartTimerHeart, GameDataUtils.GetPartTimerHeart(Const.DefaultCityId), RewardActionType.CustomizeCoin, true).Sum(data => data.value);
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public int CheckEarningsCustomizeCoin() => GetCustomizeCoinRewardList().Sum(data => data.value);
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public static (int coin, int heart) CalcEarnings(PartTimerData partTimerData, int elapsed)
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public static (int coin, int heart) CalcEarnings(PartTimerData partTimerData, int elapsed)
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{
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{
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