diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs index ca90de92..9fea323f 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/DebugGame.cs @@ -46,22 +46,6 @@ namespace MyGame.Scenes.MiniGame.Scripts GameDataManager.GameData.ScrollGameTodayPlayCount = 0; }).AddTo(this); - allHiScoreButton.OnClickAsObservable().Subscribe(_ => - { - foreach (var stageData in SpreadsheetDataManager.Instance.GetBaseDataList(Const.ScrollGameStageDataSheet)) - { - if (!(GameDataManager.GameData.ScrollGameStageScoreList.FirstOrDefault(data => data.Id == stageData.id) is ScrollGameScoreData scoreData)) - { - scoreData = new ScrollGameScoreData - { - Id = stageData.id - }; - GameDataManager.GameData.ScrollGameStageScoreList.Add(scoreData); - } - scoreData.Score = Mathf.Max(scoreData.Score, stageData.needScore); - } - }).AddTo(this); - var debugObject = new GameObject(){name = "debugObject"}; var orgScale = debugObject.transform.localScale; isDebug.Subscribe(x => diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs index 7f64cd79..462f4751 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs @@ -33,10 +33,10 @@ namespace MyGame.Scenes.MiniGame.Scripts switch (stageData.Difficulty) { case ScrollGameDifficulty.Easy: - lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockNormal"), stageData.needScore); + // lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockNormal"), stageData.needScore); break; case ScrollGameDifficulty.Normal: - lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockHard"), stageData.needScore); + // lockText.text = string.Format(LocalizationManager.GetTranslation("UI/ScrollGameStageLockHard"), stageData.needScore); break; case ScrollGameDifficulty.Hard: lockText.text = string.Empty; diff --git a/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs b/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs index 382e522b..6eff2b29 100644 --- a/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs +++ b/popcorn/Assets/MyGame/Scripts/SpreadsheetData.cs @@ -557,9 +557,9 @@ public sealed class ScrollGameStageData public int id; public int placeId; public int difficulty; - public int needScore; public string beginPrefabName; public string randomPrefabName; + public int length; public ScrollGameDifficulty Difficulty => (ScrollGameDifficulty)difficulty; private string[] BeginPrefabName => beginPrefabName.Split(','); @@ -571,6 +571,6 @@ public sealed class ScrollGameStageData public Transform[] GetRandomStagePrefabs() { - return BeginPrefabName.Select(x => Resources.Load($"ScrollGame/Stages/Stage{x}")).ToArray(); + return RandomPrefabName.Select(x => Resources.Load($"ScrollGame/Stages/Stage{x}")).ToArray(); } } \ No newline at end of file