フライパン内部挙動調整
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@ -10,6 +10,7 @@ public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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{
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[SerializeField] private float lerpTime = 0.1f;
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private Transform cacheTransform;
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private Vector3 firstPos;
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private Vector3 offset;
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private readonly (float min, float max) borderX = (-1.2f, 3.1f);
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private readonly (float min, float max) borderY = (-1.1f, 0.3f);
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@ -26,6 +27,7 @@ public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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void Start()
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{
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cacheTransform = gameObject.transform;
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firstPos = cacheTransform.position;
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prevPos = cacheTransform.position;
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deltaTime = 0.5f;
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direction = Vector2.left;
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@ -33,30 +35,32 @@ public class PanController : MonoBehaviour, IDragHandler, IBeginDragHandler
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}
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private Vector3 target;
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private static float time = .5f;
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private float freq = 1f / time;
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// Update is called once per frame
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void Update()
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{
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// OnDragが更新されていない場合は方向をゼロにしたいがUpdateでゼロにすると使えなくなるため保留
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// if (cacheTransform.position == prevPos)
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// {
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// direction = Vector2.zero;
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// }
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if (cacheTransform.position == prevPos)
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{
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direction = Vector2.zero;
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}
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if (deltaTime >= 1f)
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if (deltaTime >= 1.0f)
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{
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isMove = !isMove;
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deltaTime = 0f;
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}
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if (!isMove && Mathf.Approximately(transform.position.x, target.x))
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if (isMove)
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{
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direction = direction * -1;
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target = transform.position + 1.3f * new Vector3(direction.x, direction.y, 0f);
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// transform.position = firstPos + new Vector3(Mathf.Sin(2 * (float)Math.PI * freq * deltaTime) / 2, 0f);
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}
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transform.position = Vector3.Lerp(transform.position, target, lerpTime * Time.deltaTime);
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delta = cacheTransform.position - prevPos;
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deltaTime += Time.deltaTime;
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delta = cacheTransform.position - prevPos;
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prevPos = cacheTransform.position;
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deltaTime += Time.deltaTime;
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}
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public void OnDrag(PointerEventData eventData)
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