diff --git a/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs b/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs index 46e78ced..525d5ac5 100644 --- a/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs +++ b/popcorn/Assets/USAYAUnityLib/Editor/BuildCompressedPlayer.cs @@ -14,7 +14,7 @@ public class BuildCompressedPlayer : MonoBehaviour { } static void Build(string locationPathName, BuildTarget buildTarget){ - BuildOptions opt = BuildOptions.SymlinkLibraries; + BuildOptions opt = BuildOptions.SymlinkSources; // opt |= BuildOptions.Development; opt |= BuildOptions.CompressWithLz4; BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, locationPathName, buildTarget, opt); diff --git a/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs b/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs index 5fd42ab7..abdc48c9 100644 --- a/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs +++ b/popcorn/Assets/USAYAUnityLib/Editor/DevelopmentBuilder.cs @@ -10,7 +10,7 @@ public class DevelopmentBuilder : IPreprocessBuildWithReport { public void OnPreprocessBuild(BuildReport report) { UnityEditor.EditorUserBuildSettings.development = true; - UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug; + UnityEditor.EditorUserBuildSettings.iOSXcodeBuildConfig = UnityEditor.XcodeBuildConfig.Debug; UnityEditor.AssetDatabase.SaveAssets(); } } \ No newline at end of file diff --git a/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs b/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs index 91412d5c..8c8de841 100644 --- a/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs +++ b/popcorn/Assets/USAYAUnityLib/Scripts/Utilities/Swapper/PrefabInPrefabSwapper.cs @@ -3,7 +3,7 @@ #if UNITY_EDITOR using System; using System.Collections.Generic; -using UnityEditor.Experimental.SceneManagement; + #endif public sealed class PrefabInPrefabSwapper : MonoBehaviour { @@ -39,7 +39,7 @@ public sealed class PrefabInPrefabSwapper : MonoBehaviour { } }); foreach(var from in swapList){ - var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform; + var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform; to.parent = from.parent; to.localPosition = from.localPosition; to.localRotation = from.localRotation;