auto update functions
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5ca401cddc
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@ -14,7 +14,7 @@ public class BuildCompressedPlayer : MonoBehaviour {
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}
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static void Build(string locationPathName, BuildTarget buildTarget){
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BuildOptions opt = BuildOptions.SymlinkLibraries;
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BuildOptions opt = BuildOptions.SymlinkSources;
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// opt |= BuildOptions.Development;
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opt |= BuildOptions.CompressWithLz4;
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BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, locationPathName, buildTarget, opt);
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@ -10,7 +10,7 @@ public class DevelopmentBuilder : IPreprocessBuildWithReport {
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public void OnPreprocessBuild(BuildReport report) {
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UnityEditor.EditorUserBuildSettings.development = true;
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UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug;
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UnityEditor.EditorUserBuildSettings.iOSXcodeBuildConfig = UnityEditor.XcodeBuildConfig.Debug;
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UnityEditor.AssetDatabase.SaveAssets();
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}
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}
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@ -3,7 +3,7 @@
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#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using UnityEditor.Experimental.SceneManagement;
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#endif
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public sealed class PrefabInPrefabSwapper : MonoBehaviour {
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@ -39,7 +39,7 @@ public sealed class PrefabInPrefabSwapper : MonoBehaviour {
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}
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});
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foreach(var from in swapList){
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var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform;
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var to = (UnityEditor.PrefabUtility.InstantiatePrefab(info.SwapPrefab, UnityEditor.SceneManagement.PrefabStageUtility.GetCurrentPrefabStage().scene) as GameObject).transform;
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to.parent = from.parent;
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to.localPosition = from.localPosition;
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to.localRotation = from.localRotation;
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