add panData DebugLog
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@ -126,6 +126,19 @@ public class PopcornGameManager : MonoBehaviour
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// フライパン設定
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// フライパン設定
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gameView.SetPan(panData.GetPrefab());
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gameView.SetPan(panData.GetPrefab());
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thermalControl.SetPanData(panData);
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thermalControl.SetPanData(panData);
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#if UNITY_EDITOR
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Debug.Log($@"
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name = {panData.Name}
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panFactor = {panData.panFactor}
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deadZone = {panData.deadZone}
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baseIncreaseSpeed = {panData.baseIncreaseSpeed}
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coldIncreaseSpeed = {panData.coldIncreaseSpeed}
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hotIncreaseSpeed = {panData.hotIncreaseSpeed}
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maxDecreaseSpeed = {panData.maxDecreaseSpeed}
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yellowSize = {panData.yellowSize}
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randomRange = {panData.randomRange}
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");
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#endif
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cornManager.SetCornsActive(true);
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cornManager.SetCornsActive(true);
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compositeDisposable.Clear();
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compositeDisposable.Clear();
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cornManager.Result.SkipLatestValueOnSubscribe()
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cornManager.Result.SkipLatestValueOnSubscribe()
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