diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/sky_d.prefab b/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/sky_d.prefab index 57f6ea30..2a390fc5 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/sky_d.prefab +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Prefabs/sky_d.prefab @@ -4850,7 +4850,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &6768129783814160542 Transform: m_ObjectHideFlags: 0 @@ -9775,7 +9775,7 @@ ParticleSystem: startLifetime: serializedVersion: 2 minMaxState: 0 - scalar: 0.15 + scalar: 0.3 minScalar: 1 maxCurve: serializedVersion: 2 @@ -9828,7 +9828,7 @@ ParticleSystem: startSpeed: serializedVersion: 2 minMaxState: 0 - scalar: 53 + scalar: 13 minScalar: 30 maxCurve: serializedVersion: 2 diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs index 5ab9b27b..3e9a0bac 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/Player.cs @@ -168,7 +168,8 @@ namespace MyGame.Scenes.MiniGame.Scripts currentFallSpeed -= fallAcceleration * Time.deltaTime * currentSpeedMultiply; } - transform.AddLocalPositionY(currentFallSpeed * Time.deltaTime * currentSpeedMultiply); + var newYPos = transform.localPosition.y + currentFallSpeed * Time.deltaTime * currentSpeedMultiply; + transform.SetLocalPositionY(Mathf.Max(basePos.y, newYPos)); }, () => { currentFallSpeed = 0f;