セーブ構造変更対応
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@ -74,16 +74,16 @@ public class CornField : MonoBehaviour
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gameData.SeedlingDataList = new List<SeedlingProgressData>();
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}
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availableLines.Clear();
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foreach (var line in gameData.PlantLineTypes)
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foreach (var line in gameData.PlantLines)
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{
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var plantLine = plantLines.First(x => x.LineName == line.type);
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var plantLine = plantLines.First(x => x.LineName == line.Type);
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plantLine.gameObject.SetActive(true);
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plantLine.SetFieldLevel(line.level);
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plantLine.SetFieldLevel(line.Level);
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availableLines.Add(plantLine);
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// コーン株の進行度初回データ作成
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if (!gameData.SeedlingDataList.Exists(x => x.type == line.type))
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if (!gameData.SeedlingDataList.Exists(x => x.type == line.Type))
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{
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gameData.SeedlingDataList.Add(GenerateSeedlingData(line.type, line.level));
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gameData.SeedlingDataList.Add(GenerateSeedlingData(line.Type, line.Level));
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}
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}
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GameDataManager.SaveGameData();
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@ -26,12 +26,12 @@ public class FacilityExpantion : MonoBehaviour
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// 適用できるかどうか判定
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foreach (var item in items)
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{
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if (!GameDataManager.GameData.PlantLineTypes.Exists(x => x.type == item.Type))
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if (!GameDataManager.GameData.PlantLines.Exists(x => x.Type == item.Type))
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{
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item.SetItem(false, CornFieldRank.Rank1);
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return;
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}
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item.SetItem(true, GameDataManager.GameData.PlantLineTypes.First(x => x.type == item.Type).level);
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item.SetItem(true, GameDataManager.GameData.PlantLines.First(x => x.Type == item.Type).Level);
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item.ClickObservable.Subscribe(_ =>
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{
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// 購入時コイン比較後、コイン減算(ここコイン増加と処理がかぶるとややこしい(Batchとかで処理するといいかも
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@ -58,20 +58,20 @@ public class KitchenManager : MonoBehaviour
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// 所持素材
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if (gameData.Material == null || gameData.Material.Count == 0)
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{
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gameData.Material = new List<(int id, int amount)>
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gameData.Material = new List<MaterialData>
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{
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(1, 10),
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(2, 10),
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(6, 10),
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new MaterialData(1, 10),
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new MaterialData(2, 10),
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new MaterialData(6, 10),
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};
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}
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// 素材の補充
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var materialStockIndex = gameData.Material.FindIndex(x => x.amount == 0);
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var materialStockIndex = gameData.Material.FindIndex(x => x.Amount == 0);
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if (materialStockIndex != -1)
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{
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var temp = gameData.Material[materialStockIndex];
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temp.amount += 10;
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temp.Amount += 10;
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gameData.Material[materialStockIndex] = temp;
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}
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@ -48,15 +48,15 @@ public class RecipeDetailView : MonoBehaviour
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{
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var gameData = GameDataManager.GameData;
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gameData.cornSeed -= data.CornAmount;
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var flavorIndex1 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
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var flavorIndex1 = gameData.Material.FindIndex(x => x.Id == data.Flavors[0].id);
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var stockMaterial1 = gameData.Material[flavorIndex1];
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stockMaterial1.amount -= data.Flavors[0].amount;
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stockMaterial1.Amount -= data.Flavors[0].amount;
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gameData.Material[flavorIndex1] = stockMaterial1;
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if (data.Flavors.Count == 2)
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{
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var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
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var flavorIndex2 = gameData.Material.FindIndex(x => x.Id == data.Flavors[1].id);
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var stockMaterial2 = gameData.Material[flavorIndex2];
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stockMaterial2.amount -= data.Flavors[1].amount;
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stockMaterial2.Amount -= data.Flavors[1].amount;
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gameData.Material[flavorIndex2] = stockMaterial2;
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}
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@ -85,20 +85,20 @@ public class RecipeDetailView : MonoBehaviour
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cornAmountText.text = string.Format(cornAmountFormat, gameData.cornSeed, data.CornAmount);
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var flavor1Amount = 0;
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var flavorIndex1 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
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var flavorIndex1 = gameData.Material.FindIndex(x => x.Id == data.Flavors[0].id);
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if (flavorIndex1 != -1)
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{
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flavor1Amount = gameData.Material[flavorIndex1].amount;
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flavor1Amount = gameData.Material[flavorIndex1].Amount;
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}
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flavor1AmountText.text = string.Format(flavorAmountFormat, flavor1Amount, data.Flavors[0].amount);
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var flavor2Amount = 0;
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if (data.Flavors.Count == 2)
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{
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var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
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var flavorIndex2 = gameData.Material.FindIndex(x => x.Id == data.Flavors[1].id);
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if (flavorIndex2 != -1)
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{
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flavor2Amount = gameData.Material[flavorIndex2].amount;
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flavor2Amount = gameData.Material[flavorIndex2].Amount;
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}
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flavor2View.SetActive(true);
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flavor2AmountText.text = string.Format(flavorAmountFormat, flavor2Amount, data.Flavors[1].amount);
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@ -118,16 +118,16 @@ public class RecipeDetailView : MonoBehaviour
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flag = false;
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cornAmountText.color = Color.red;
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}
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var flavorIndex1 = gameData.Material.FindIndex(x => x.id == data.Flavors[0].id);
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if (flavorIndex1 == -1 || gameData.Material[flavorIndex1].amount < data.Flavors[0].amount)
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var flavorIndex1 = gameData.Material.FindIndex(x => x.Id == data.Flavors[0].id);
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if (flavorIndex1 == -1 || gameData.Material[flavorIndex1].Amount < data.Flavors[0].amount)
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{
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flag = false;
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flavor1AmountText.color = Color.red;
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}
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if (data.Flavors.Count == 2)
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{
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var flavorIndex2 = gameData.Material.FindIndex(x => x.id == data.Flavors[1].id);
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if (flavorIndex2 == -1 || gameData.Material[flavorIndex2].amount < data.Flavors[1].amount)
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var flavorIndex2 = gameData.Material.FindIndex(x => x.Id == data.Flavors[1].id);
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if (flavorIndex2 == -1 || gameData.Material[flavorIndex2].Amount < data.Flavors[1].amount)
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{
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flag = false;
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flavor2AmountText.color = Color.red;
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@ -53,9 +53,8 @@ public sealed class GameData {
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// public bool isRandomAvatar;
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// CornField
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[DataMember(Name = "Data12")]
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public List<(PlantLineType type, CornFieldRank level)> PlantLineTypes;
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[DataMember(Name = "Data13")]
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public CornFieldRank FieldLevel = CornFieldRank.Rank1;
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public List<PlantLineData> PlantLines = new List<PlantLineData>();
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// [DataMember(Name = "Data13")]
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[DataMember(Name = "Data14")]
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public int MachineLevel = 1;
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[DataMember(Name = "Data15")]
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@ -68,9 +67,10 @@ public sealed class GameData {
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public int[] MyRecipes;
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// 所持素材
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[DataMember(Name = "Data18")]
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public List<(int id, int amount)> Material = new List<(int id, int amount)>();
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public List<MaterialData> Material = new List<MaterialData>();
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// 店頭ポップコーン在庫
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[DataMember(Name = "Data19")]
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private int[] shopStock;
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public List<int> ShopStock;
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// タンクポップコーン在庫
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[DataMember(Name = "Data20")]
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@ -111,6 +111,7 @@ public sealed class GameData {
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// avatarIdList = avatarIdArray == null ? new List<int>() : avatarIdArray.ToList();
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// newAvatarIdList = newAvatarIdArray == null ? new List<int>() : newAvatarIdArray.ToList();
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// lastAdRewardTimeList = lastAdRewardTimeArray == null ? new List<long>() : lastAdRewardTimeArray.ToList();
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ShopStock = shopStock?.ToList() ?? new List<int>();
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}
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private Dictionary<int, int> ArrayToDictionary(KeyValueOfintint[] array){
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var dictionary = new Dictionary<int, int>();
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@ -125,6 +126,7 @@ public sealed class GameData {
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// avatarIdArray = avatarIdList.ToArray();
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// newAvatarIdArray = newAvatarIdList.ToArray();
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// lastAdRewardTimeArray = lastAdRewardTimeList.ToArray();
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shopStock = ShopStock.ToArray();
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}
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private KeyValueOfintint[] DictionaryToArray(Dictionary<int, int> dictionary){
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var array = new KeyValueOfintint[dictionary.Count];
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