自動調理の進捗計算修正
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5938a90aa6
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@ -42,7 +42,7 @@ namespace MyGame.Scenes.Main.Scripts
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});
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});
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}).AddTo(this);
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}).AddTo(this);
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ResetTimer((int) remainingTime.TotalSeconds, autoCookData.duration);
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ResetTimer((int)remainingTime.TotalSeconds, (int)TimeSpan.FromHours(autoCookData.duration).TotalSeconds);
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}
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}
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private void SetProgressImage(float value)
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private void SetProgressImage(float value)
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@ -61,6 +61,7 @@ namespace MyGame.Scenes.Main.Scripts
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// タイマーの更新処理
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// タイマーの更新処理
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timerDisposable?.Dispose();
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timerDisposable?.Dispose();
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SetTime(remainingTime);
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SetTime(remainingTime);
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SetProgressImage(1f - (float)remainingTime/duration);
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timerDisposable = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
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timerDisposable = Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
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.Select(x => (int)(remainingTime - x))
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.Select(x => (int)(remainingTime - x))
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.TakeWhile(x => x > 0)
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.TakeWhile(x => x > 0)
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@ -83,7 +83,7 @@ public class KitchenManager : MonoBehaviour
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var isReady = gameData.AutoCookProducts.Length == 0;
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var isReady = gameData.AutoCookProducts.Length == 0;
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if (!isReady)
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if (!isReady)
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{
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{
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, autoCookData.duration);
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, (int)TimeSpan.FromHours(autoCookData.duration).TotalSeconds);
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}
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}
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autoCookView.Button.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
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autoCookView.Button.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
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{
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{
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@ -97,7 +97,7 @@ public class KitchenManager : MonoBehaviour
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autoCookView.ShowDialog(CookState.Ready, () =>
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autoCookView.ShowDialog(CookState.Ready, () =>
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{
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{
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remainingTime = DateTime.FromBinary(gameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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remainingTime = DateTime.FromBinary(gameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, autoCookData.duration);
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, (int)TimeSpan.FromHours(autoCookData.duration).TotalSeconds);
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});
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});
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});
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});
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return;
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return;
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@ -122,7 +122,7 @@ public class KitchenManager : MonoBehaviour
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autoCookView.ShowDialog(state, () =>
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autoCookView.ShowDialog(state, () =>
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{
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{
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remainingTime = DateTime.FromBinary(gameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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remainingTime = DateTime.FromBinary(gameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, autoCookData.duration);
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autoCookView.ResetTimer((int)remainingTime.TotalSeconds, (int)TimeSpan.FromHours(autoCookData.duration).TotalSeconds);
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});
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});
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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