Cornクラスから飛び出し演出処理を削除
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0123184c34
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@ -14,7 +14,7 @@ GameObject:
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- component: {fileID: 7195010600253370228}
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- component: {fileID: 8932234855615206969}
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m_Layer: 0
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m_Name: Corn
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m_Name: corn
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -74,8 +74,6 @@ MonoBehaviour:
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effectBurnt: {fileID: 3984349228049242719, guid: 02298b5aac4434a4c81aec58ad2caa9d,
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type: 3}
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animator: {fileID: 5972257590091015193}
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spilledCornAnimationPrefab: {fileID: 2449901118440757730, guid: 7e7fbf241bd7f461fb46363ff0c6be3e,
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type: 3}
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--- !u!50 &7195010600253370228
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Rigidbody2D:
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serializedVersion: 4
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@ -27,7 +27,6 @@ public class Corn : MonoBehaviour
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[SerializeField] private Sprite cornBurntSprite;
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[SerializeField] private GameObject effectBurnt;
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[SerializeField] private Animator animator;
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[SerializeField] private GameObject spilledCornAnimationPrefab;
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private Rigidbody2D rigidbody;
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private float cornPopTime;
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@ -37,8 +36,6 @@ public class Corn : MonoBehaviour
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private float cornSpillSpeed;
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private float cornPopSpeed;
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private float worldWidth;
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public IReadOnlyReactiveProperty<CornCondition> Condition => condition;
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private readonly ReactiveProperty<CornCondition> condition = new ReactiveProperty<CornCondition>(CornCondition.Seed);
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@ -56,8 +53,6 @@ public class Corn : MonoBehaviour
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spriteTransform = spriteRenderer.transform;
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rotationResolverTransform = spriteTransform.parent.parent;
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var rightTop = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
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worldWidth = rightTop.x;
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animator.SetFloat(HashWaitOffset, Random.value/2);
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}
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@ -142,39 +137,11 @@ public class Corn : MonoBehaviour
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GetComponent<Collider2D>().enabled = false;
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// フライパンに追従しないようにparent解除
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transform.parent = null;
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switch (prevCondition)
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this.CallWaitForSeconds(.5f, () => Destroy(gameObject));
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if (prevCondition == CornCondition.Seed)
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{
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case CornCondition.Seed:
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VibrationManager.Instance.PlayVibrationOnce();
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Observable.Timer(TimeSpan.FromSeconds(.5f)).Subscribe(_ =>
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{
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Destroy(gameObject);
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}).AddTo(this);
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break;
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case CornCondition.Simple:
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case CornCondition.Burnt:
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Observable.Timer(TimeSpan.FromSeconds(Random.Range(.3f, .5f))).Subscribe(_ =>
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{
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Destroy(gameObject);
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// 画面KO再生(同時飛び出し時ランダム)
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var animation = Instantiate(spilledCornAnimationPrefab, new Vector2(Random.value * worldWidth * 2 - worldWidth, Random.value * 2 * 2 - 2), Quaternion.identity);
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// KOコーンスキン変更
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animation.GetComponent<CornSpilled>().ChangeCornSkin(prevCondition);
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VibrationManager.Instance.PlayVibrationOnce();
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Observable.Timer(TimeSpan.FromSeconds(1.5f)).Subscribe(__ =>
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{
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Destroy(animation);
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});
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}).AddTo(this);
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break;
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case CornCondition.Spilled:
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(prevCondition), prevCondition, null);
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}
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}
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public void SetCornProperty(float popTime, float burntDuration, float spillSpeed, float popSpeed)
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