diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameManager.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameManager.cs index 2ffea480..3a70b7fd 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameManager.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameManager.cs @@ -90,6 +90,7 @@ public class PopcornGameManager : MonoBehaviour thermalControl.StopMeter(); gameView.ChangeCharactorState(ThermalCondition.Cold); gameView.ChangeFireState(false); + gameView.ChangeStreamState(true); // リザルト表示遅延 this.CallWaitForSeconds(1.2f, () => { diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameView.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameView.cs index 6efbfc66..a266e19c 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameView.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/PopcornGameView.cs @@ -15,6 +15,7 @@ public class PopcornGameView : MonoBehaviour ChangeGuideState(true); ChangeFireState(false); ChangeCharactorState(ThermalCondition.Cold); + ChangeStreamState(false); } public void ChangeGuideState(bool isActive) @@ -26,6 +27,10 @@ public class PopcornGameView : MonoBehaviour { fire.SetActive(isActive); oilEffect.SetActive(isActive); + } + + public void ChangeStreamState(bool isActive) + { streamEffect.SetActive(isActive); }