完成時演出修正
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@ -90,6 +90,7 @@ public class PopcornGameManager : MonoBehaviour
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thermalControl.StopMeter();
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gameView.ChangeCharactorState(ThermalCondition.Cold);
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gameView.ChangeFireState(false);
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gameView.ChangeStreamState(true);
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// リザルト表示遅延
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this.CallWaitForSeconds(1.2f, () =>
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{
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@ -15,6 +15,7 @@ public class PopcornGameView : MonoBehaviour
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ChangeGuideState(true);
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ChangeFireState(false);
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ChangeCharactorState(ThermalCondition.Cold);
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ChangeStreamState(false);
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}
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public void ChangeGuideState(bool isActive)
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@ -26,6 +27,10 @@ public class PopcornGameView : MonoBehaviour
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{
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fire.SetActive(isActive);
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oilEffect.SetActive(isActive);
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}
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public void ChangeStreamState(bool isActive)
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{
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streamEffect.SetActive(isActive);
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}
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