都市開放修正

This commit is contained in:
kimura 2022-12-02 18:18:14 +09:00
parent 0bb77d1b3f
commit b1df88aea8
1 changed files with 3 additions and 1 deletions

View File

@ -94,10 +94,12 @@ public class HeaderManager : MonoBehaviour
var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
GameDataObserver.Instance.HeartObserver.Subscribe(x =>
{
var latestCityId = GameDataUtils.GetLatestCityId();
var unlockList = GameDataManager.GameData.CityGameDataDict.Keys.ToList();
unlockList.Add(Const.DefaultCityId);
if (cityDataList.FirstOrDefault(data => !unlockList.Contains(data.id)) is not { } newCityData) return;
if (ItemConditionUtils.GetScriptList(newCityData.id, ItemCondition.CityUnlock, x).FirstOrDefault() is not { } conditionData) return;
if (ItemConditionUtils.GetScriptList(latestCityId, ItemCondition.CityUnlock).FirstOrDefault() is not { } conditionData) return;
if (conditionData.needValue > x) return;
if (UnityEngine.SceneManagement.SceneManager.sceneCount != 1) return;
// 都市開放処理
GameDataUtils.CreateCityData(newCityData.id);