レシピごとに材料数を指定できるようにデータ構造変更(コーンの数のみ)/ データ更新

This commit is contained in:
kimura 2021-11-12 11:05:34 +09:00
parent 67486af404
commit acf553ec62
3 changed files with 13 additions and 5 deletions

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@ -1 +1 @@
fCqn3xSyJAbOiUdLXsQdrJ6xHuV+b97Wp3UnP5NejTyX6wIQzkAz64YCYTdBIIJc
pxNBoi0TJSeVPHwbokadqKmkQW/Q4Chg7bmNTOPNvMf89Yjm2hJJmWEUVeLC58Oq

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@ -243,6 +243,13 @@ public sealed class ProductData
public int material1Id;
public int material2Id;
public int material3Id;
public int material1Count;
public int rarity1Price;
public int rarity2Price;
public int rarity3Price;
public int rarity4Price;
public int rarity5Price;
public int rarity6Price;
// public int cookingType;
public string prefabName;
private List<(int id, int amount)> materialList;
@ -271,6 +278,7 @@ public sealed class ProductData
material1Id = productData.material1Id;
material2Id = productData.material2Id;
material3Id = productData.material3Id;
material1Count = productData.material1Count;
prefabName = productData.prefabName;
ChangeAmount(value);
}
@ -279,9 +287,9 @@ public sealed class ProductData
{
materialList = new List<(int id, int amount)>
{
(material1Id,15 * volume * value),
(material2Id,1 * value),
(material3Id,1 * value),
(material1Id, material1Count * value),
(material2Id, 1 * value),
(material3Id, 1 * value),
};
}