namespace削除

This commit is contained in:
kimura 2021-07-05 14:23:46 +09:00
parent d439bbd8fb
commit aa58935fec
1 changed files with 11 additions and 14 deletions

View File

@ -1,21 +1,18 @@
using System; using System;
using UnityEngine; using UnityEngine;
namespace MyGame.Scenes.Main public class Pan : MonoBehaviour
{ {
public class Pan : MonoBehaviour [SerializeField] private PanController controller;
{ [SerializeField] private float thrust;
[SerializeField] private PanController controller;
[SerializeField] private float thrust;
private void OnTriggerStay2D(Collider2D other) private void OnTriggerStay2D(Collider2D other)
{ {
// Debug.Log(controller.Direction); // Debug.Log(controller.Direction);
// 移動量が少ないときは動かない // 移動量が少ないときは動かない
// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude); // if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
var direct = 1f; var direct = 1f;
direct = controller.Delta.magnitude < 0.1f ? 0 : 1; direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse); other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
}
} }
} }