namespace削除
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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namespace MyGame.Scenes.Main
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public class Pan : MonoBehaviour
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{
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{
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public class Pan : MonoBehaviour
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[SerializeField] private PanController controller;
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{
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[SerializeField] private float thrust;
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[SerializeField] private PanController controller;
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[SerializeField] private float thrust;
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private void OnTriggerStay2D(Collider2D other)
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private void OnTriggerStay2D(Collider2D other)
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{
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{
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// Debug.Log(controller.Direction);
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// Debug.Log(controller.Direction);
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// 移動量が少ないときは動かない
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// 移動量が少ないときは動かない
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// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
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// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
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var direct = 1f;
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var direct = 1f;
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direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
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direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
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other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
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other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
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}
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}
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}
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}
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}
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