namespace削除
This commit is contained in:
parent
d439bbd8fb
commit
aa58935fec
|
|
@ -1,21 +1,18 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MyGame.Scenes.Main
|
||||
public class Pan : MonoBehaviour
|
||||
{
|
||||
public class Pan : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PanController controller;
|
||||
[SerializeField] private float thrust;
|
||||
[SerializeField] private PanController controller;
|
||||
[SerializeField] private float thrust;
|
||||
|
||||
private void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
// Debug.Log(controller.Direction);
|
||||
// 移動量が少ないときは動かない
|
||||
// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
|
||||
var direct = 1f;
|
||||
direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
|
||||
other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
|
||||
}
|
||||
private void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
// Debug.Log(controller.Direction);
|
||||
// 移動量が少ないときは動かない
|
||||
// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
|
||||
var direct = 1f;
|
||||
direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
|
||||
other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue