デバッグの素材リセット修正
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@ -56,13 +56,9 @@ public class DebugOptionManager : MonoBehaviour
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resetMaterialButton.OnClickAsObservable().Subscribe(_ =>
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{
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// 所持素材
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gameData.Material = new List<MaterialData>{new MaterialData{Id = 2}};
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foreach (var material in gameData.Material)
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{
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material.Amount = 5;
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}
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gameData.Material = new List<MaterialData>{new MaterialData{Id = 2, Amount = 5}};
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// レシピ
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gameData.MyRecipes = new[] {1, 2, 13};
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gameData.MyRecipes = new[] {Const.DefaultRecipeId};
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// フライパン
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gameData.Pans = new[] {Const.DefaultPanId};
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}).AddTo(this);
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