Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop

This commit is contained in:
koya_15 2021-10-06 13:39:51 +09:00
commit a7f1c81b8b
11 changed files with 337 additions and 6242 deletions

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@ -69,8 +69,28 @@ public class DebugOptionManager : MonoBehaviour
refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
gameData.ShopStock.Clear();
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 1, Rarity = ProductRarity.Normal
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 2, Rarity = ProductRarity.Yellow
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 3, Rarity = ProductRarity.Copper
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 4, Rarity = ProductRarity.Silver
}, 5));
// gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
// {
// FlavorId = 5, Rarity = ProductRarity.Gold
// }, 5));
gameData.StorageTanks = new List<StorageTank>
{
// new StorageTank(){Id = 1, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Normal, Stock = 0}}},
@ -95,9 +115,27 @@ public class DebugOptionManager : MonoBehaviour
refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
{
gameData.StorageTanks.ForEach(x => x.ClearStock());
gameData.ShopStock = Enumerable.Repeat(2, 2).ToList();
gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
gameData.ShopStock.Clear();
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 1, Rarity = ProductRarity.Normal
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 2, Rarity = ProductRarity.Yellow
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 3, Rarity = ProductRarity.Copper
}, 5));
gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
{
FlavorId = 4, Rarity = ProductRarity.Silver
}, 5));
// gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
// {
// FlavorId = 5, Rarity = ProductRarity.Gold
// }, 5));
}).AddTo(this);
coinCount.text = $"{gameData.Coin}";

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@ -65,12 +65,7 @@ public class KitchenManager : MonoBehaviour
{
gameData.Material = Enumerable.Range(1, 12).Select(x => new MaterialData(x, 0)).ToList();
}
// 店頭ストック
if (gameData.ShopStock == null)
{
gameData.ShopStock = new List<int>();
}
// 保存タンク
if (gameData.StorageTanks == null || gameData.StorageTanks.Count == 0)
{

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@ -1,8 +1,9 @@
using System;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
public class BrotherPinkView : MonoBehaviour
public class BrotherPinkView : SingletonMonoBehaviour<BrotherPinkView>
{
private static readonly int Normal = Animator.StringToHash("Normal");
private static readonly int Promotion = Animator.StringToHash("Promotion");
@ -11,7 +12,7 @@ public class BrotherPinkView : MonoBehaviour
private static readonly Vector2 RightPos = new Vector2(4.96f, -0.26f);
private static readonly Vector2 LeftPos = new Vector2(-4.96f, -0.26f);
[SerializeField] private Animator animator;
[SerializeField] private Animator animatorPrefab;
[SerializeField] private Transform pinkTransform;
[SerializeField] private float walkSideBottomPos;
[SerializeField] private float pinkWalkSpeed = 4f;
@ -20,6 +21,7 @@ public class BrotherPinkView : MonoBehaviour
public int FewerBorder => fewerBorder;
private Animator animator;
private bool isManyCustomer;
private bool isLocked;
private int nextId;
@ -34,8 +36,17 @@ public class BrotherPinkView : MonoBehaviour
private Vector2 wayPoint;
private float durationDelta;
private float completedDuration;
private void Awake()
{
nextId = Normal;
isManyCustomer = true;
Debug.Log($"normal");
}
private void Start()
{
pinkTransform.localPosition = RightPos;
this.UpdateAsObservable().Subscribe(_ =>
{
if (isManyCustomer || isLocked)
@ -60,7 +71,7 @@ public class BrotherPinkView : MonoBehaviour
moveIndex = 0;
isLocked = true;
isManyCustomer = true;
animator.SetTrigger(nextId);
if (animator != null) animator.SetTrigger(nextId);
this.CallWaitForSeconds(coolTime, () =>
{
isLocked = false;
@ -72,10 +83,19 @@ public class BrotherPinkView : MonoBehaviour
}).AddTo(this);
}
public void Initialize()
public void SetBrotherView(Transform target)
{
nextId = Normal;
isManyCustomer = true;
target.DestroyAllChildrens();
animator = Instantiate(animatorPrefab, target);
this.UpdateAsObservable().Subscribe(_ =>
{
target.localPosition = pinkTransform.localPosition;
target.localRotation = pinkTransform.localRotation;
}).AddTo(animator);
if (!isManyCustomer)
{
SetPinkMove();
}
}
private void SetPinkMove()
@ -83,7 +103,7 @@ public class BrotherPinkView : MonoBehaviour
var move = pinkMoves[moveIndex];
wayPoint = move.wayPoint;
completedDuration = move.wait;
animator.SetTrigger(move.trigger);
if (animator != null) animator.SetTrigger(move.trigger);
if (Vector2.Distance(wayPoint, pinkTransform.localPosition.ToVector2()) < .01f)
{
// nop
@ -99,14 +119,9 @@ public class BrotherPinkView : MonoBehaviour
private void SetTrigger(int id)
{
if (nextId == id)
{
return;
}
nextId = id;
if (isManyCustomer)
{
Debug.Log($"triggered");
animator.SetTrigger(id);
}
}

View File

@ -24,8 +24,8 @@ public class Market : SingletonMonoBehaviour<Market>
[SerializeField] private CustomerData customerData;
[SerializeField] private CustomerController customerControllerPrefab;
public List<int> DisplayFlavors => displayFlavors;
private List<int> displayFlavors = new List<int>();
public List<ProductStockData> DisplayFlavors => displayFlavors;
private List<ProductStockData> displayFlavors = new List<ProductStockData>();
public List<int> ShuffledOrder => shuffledOrder;
private List<int> shuffledOrder = new List<int>();
@ -63,7 +63,7 @@ public class Market : SingletonMonoBehaviour<Market>
#endif
// 陳列
displayFlavors = gameData.ShopStock.Select(x => x).ToList();
displayFlavors = gameData.ShopStock.ToList();
// 売り順決定
shuffledOrder = ShuffleOrder(displayFlavors.Count);
@ -74,7 +74,7 @@ public class Market : SingletonMonoBehaviour<Market>
.Subscribe(_ =>
{
Debug.Log("displayFlavors updated");
displayFlavors = gameData.ShopStock.Select(x => x).ToList();
displayFlavors = gameData.ShopStock.ToList();
shuffledOrder = ShuffleOrder(displayFlavors.Count);
shopState.Value = ShopState.Open;
});
@ -119,12 +119,7 @@ public class Market : SingletonMonoBehaviour<Market>
// 売り切れ
if (shuffledOrder.Count == 0)
{
controller.SetWantFlavor(new ProductStockData
{
FlavorId = displayFlavors.RandomChoose(),
Rarity = ProductRarity.Normal,
Stock = 0
});
controller.SetWantFlavor(displayFlavors.RandomChoose());
controller.CallWaitForSeconds(1.5f, () =>
{
controller.SetComplain();
@ -144,19 +139,14 @@ public class Market : SingletonMonoBehaviour<Market>
continue;
}
// 在庫取得
var tmpOrderCount = Mathf.Min(controller.OrderCount, shuffledOrder.Count);
// shuffledOrder順に販売
orders.AddRange(shuffledOrder.GetRange(0, tmpOrderCount));
var tmpOrderCount = Mathf.Min(controller.OrderCount, shuffledOrder.Count);
var tmpOrders = shuffledOrder.GetRange(0, tmpOrderCount);
shuffledOrder.RemoveRange(0, tmpOrderCount);
orders.AddRange(tmpOrders);
// コーンの味吹き出しを設定(レア度優先など
controller.SetWantFlavor(new ProductStockData
{
FlavorId = orders.RandomChoose(),
Rarity = ProductRarity.Normal,
Stock = 0
});
// コーンの味吹き出しを設定
controller.SetWantFlavor(displayFlavors[tmpOrders.RandomChoose()]);
}
foreach (var customerController in dontBuyCustomerList)
{
@ -171,12 +161,8 @@ public class Market : SingletonMonoBehaviour<Market>
return;
}
var flavors = orders.Select(x => (displayFlavors[x], ProductRarity.Normal)).ToList();
#if UNITY_EDITOR
Debug.Log($"bb order: {orders.Count} {orders.Aggregate("", (s, i) => $"{s},{i}")}");
Debug.Log($"bb shuffledOrder:{shuffledOrder.Count} {shuffledOrder.Aggregate("", (s, i) => $"{s},{i}")}");
#endif
// 購入
var flavors = orders.Select(x => displayFlavors[x]).ToList();
var coin = SellPopcorn(flavors);
// 獲得処理
@ -184,14 +170,18 @@ public class Market : SingletonMonoBehaviour<Market>
gameData.Heart += customers.Count;
GameDataManager.SaveGameData();
var remainStockCount = gameData.ShopStock.Count;
// 自動補充 refill
// 商品補充
RefillShopStockData();
StockFlavorLog();
// 補充された場合フレーバー再設定
var isReorder = RefillShopFlavors(orders, remainStockCount);
#if UNITY_EDITOR
StockFlavorLog();
Debug.Log($"ShopStock{gameData.ShopStock.Count}, {shuffledOrder.Count + orders.Count}");
Debug.Log($"displayCount:{displayFlavors.Count}\n" +
$"shuffled:{shuffledOrder.Count} {string.Join(",", shuffledOrder)}\n" +
$"orders:{orders.Count} {string.Join(",", orders)}");
#endif
// 表示データ更新
var isReorder = RefillDisplayFlavors(gameData.ShopStock, orders, shuffledOrder.Count);
this.CallWaitForSeconds(1.5f, () =>
{
@ -260,7 +250,6 @@ public class Market : SingletonMonoBehaviour<Market>
customerController.Setup(orderPosisionObject.transform.GetComponentsInChildren<Transform>().ToList().Skip(1).ToList());
customerController.OrderCount = orderCount;
customerController.CustomerPrefab = prefab;
customerController.IsCustomer = isCustomer;
customerControllerList.Add(customerController);
customerController.MoveEndObservable
@ -278,10 +267,6 @@ public class Market : SingletonMonoBehaviour<Market>
Destroy(customerController.gameObject);
break;
case CustomerMovingType.WalkCenter:
// if (shopState.Value == ShopState.Close)
// {
// customerController.ChangeCustomerState(CustomerState.Leave);
// }
if (customerController.State.Value == CustomerState.WalkShop)
{
customerList.Add(customerController);
@ -298,7 +283,7 @@ public class Market : SingletonMonoBehaviour<Market>
}
}).AddTo(customerController);
if (customerController.IsCustomer)
if (isCustomer)
{
// 近くまで歩く(タップされたらcustomerList.Add()
customerController.ChangeCustomerState(CustomerState.WalkShop);
@ -322,6 +307,20 @@ public class Market : SingletonMonoBehaviour<Market>
}).AddTo(customerController);
}
}).AddTo(this);
// お客さんが少なくなったら弟が走る
CustomerList.ObserveCountChanged(true).AsUnitObservable()
.Merge(Observable.Interval(TimeSpan.FromSeconds(1f)).AsUnitObservable())
.Where(_ => CurrentShopState.Value != ShopState.Close)
.Subscribe(_ =>
{
var count = CustomerList.Count(c => c.State.Value == CustomerState.Wait || c.State.Value == CustomerState.Order);
if (count < BrotherPinkView.Instance.FewerBorder)
{
Debug.Log($"market set walk");
BrotherPinkView.Instance.SetWalk();
}
}).AddTo(this);
}
// お客さん出現パターン確率計算と行動パターン計算
@ -375,7 +374,7 @@ public class Market : SingletonMonoBehaviour<Market>
return (false, GetOrderCount(false));
}
private int SellPopcorn(List<(int flavor, ProductRarity rarity)> flavors)
private int SellPopcorn(List<ProductStockData> stockDataList)
{
var gameData = GameDataManager.GameData;
// 品切れ
@ -385,17 +384,17 @@ public class Market : SingletonMonoBehaviour<Market>
}
// フレーバーを売る
var recipeList = RecipeData.GetAllRecipe();
var recipeList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
var coin = 0;
foreach (var flavorData in flavors)
foreach (var stockData in stockDataList)
{
var targetIndex = gameData.ShopStock.FindIndex(x => x == flavorData.flavor);
var flavorRecipe = recipeList.First(data => data.RecipeId == gameData.ShopStock[targetIndex]);
var rarityData = rarityList.First(data => data.Rarity == flavorData.rarity);
var productData = recipeList.First(data => data.id == stockData.FlavorId);
var rarityData = rarityList.First(data => data.Rarity == stockData.Rarity);
var targetIndex = gameData.ShopStock.FindIndex(data => data.FlavorId == stockData.FlavorId && data.Rarity == stockData.Rarity);
gameData.ShopStock.RemoveAt(targetIndex);
gameData.AddSalesCount(flavorData.flavor, 1, flavorData.rarity);
coin += flavorRecipe.Price * (1 + rarityData.rate / 100);
gameData.AddSalesCount(stockData.FlavorId, 1, stockData.Rarity);
coin += productData.price * (1 + rarityData.rate / 100);
}
return coin;
}
@ -412,46 +411,40 @@ public class Market : SingletonMonoBehaviour<Market>
// へらした分を店頭リストに追加する
var gameData = GameDataManager.GameData;
var shopSpace = ShopStockCount - gameData.ShopStock.Count;
var index = 0;
var tankCount = gameData.StorageTanks.Count;
while (shopSpace > 0)
foreach (var tank in gameData.StorageTanks.Where(tank => !tank.IsEmpty))
{
if (index > tankCount - 1)
if (shopSpace == 0)
{
break;
}
var tank = gameData.StorageTanks[index];
var stockList = tank.GetStock(shopSpace);
// レアの設定入れる
gameData.ShopStock.AddRange(stockList.Select(x => x.FlavorId));
gameData.ShopStock.AddRange(stockList);
shopSpace -= stockList.Count;
gameData.StorageTanks[index] = tank;
index++;
}
GameDataManager.SaveGameData();
}
private bool RefillShopFlavors(List<int> orders, int remainStockCount)
private bool RefillDisplayFlavors(List<ProductStockData> shopStock, List<int> orders, int remain)
{
var gameData = GameDataManager.GameData;
if (gameData.ShopStock.Count == ShopStockCount)
// 補充された場合店頭のフレーバー入れ替え
if (shopStock.Count == ShopStockCount)
{
shuffledOrder.AddRange(orders);
var stock = gameData.ShopStock.GetRange(remainStockCount, orders.Count).ToArray();
var refillList = shopStock.GetRange(remain, orders.Count);
for (int i = 0; i < orders.Count; i++)
{
displayFlavors[orders[i]] = stock[i];
displayFlavors[orders[i]] = refillList[i];
}
}
else if (gameData.ShopStock.Count <= 13 && shuffledOrder.Exists(x => x > 13))
else if (shopStock.Count <= 13 && shuffledOrder.Exists(x => x > 13))
{
displayFlavors = gameData.ShopStock.Select(x => x).ToList();
displayFlavors = shopStock.ToList();
shuffledOrder = ShuffleOrder(displayFlavors.Count);
return true;
}
else if (gameData.ShopStock.Count <= 7 && shuffledOrder.Exists(x => x > 7))
else if (shopStock.Count <= 7 && shuffledOrder.Exists(x => x > 7))
{
displayFlavors = gameData.ShopStock.Select(x => x).ToList();
displayFlavors = shopStock.ToList();
shuffledOrder = ShuffleOrder(displayFlavors.Count);
return true;
}
@ -477,7 +470,7 @@ public class Market : SingletonMonoBehaviour<Market>
var shopStockString = "";
foreach (var data in RecipeData.GetAllRecipe())
{
var shopStockCount = GameDataManager.GameData.ShopStock.FindAll(x => x == data.RecipeId).Count;
var shopStockCount = GameDataManager.GameData.ShopStock.FindAll(x => x.FlavorId == data.RecipeId).Count;
var tank = GameDataManager.GameData.StorageTanks.FindAll(x => x.FlavorId == data.RecipeId).Sum(x => x.Stock);
if (shopStockCount + tank == 0)
{

View File

@ -12,7 +12,7 @@ public class MarketManager : MonoBehaviour
[SerializeField] private ShopStockView stockView;
[SerializeField] private MarketCartView cartView;
[SerializeField] private BrotherBlueView blueView;
[SerializeField] private BrotherPinkView pinkView;
[SerializeField] private Transform pinkTarget;
[SerializeField] private Transform coinPrefab;
[SerializeField] private Transform rootTransform;
private Market market;
@ -28,18 +28,10 @@ public class MarketManager : MonoBehaviour
market = Market.Instance;
productDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
stockView.SetStock(gameData.StorageTanks);
var startStocks = market.DisplayFlavors
.Select((flavor, index) => (flavor, index))
.Where(data => market.ShuffledOrder.Contains(data.index))
.Select(data => (data.index, new ProductStockData
{
FlavorId = data.flavor,
Rarity = ProductRarity.Gold,
}))
.ToList();
var startStocks = market.ShuffledOrder.Select(x => (x, market.DisplayFlavors[x])).ToList();
cartView.Initialize();
cartView.SetStock(startStocks, false);
pinkView.Initialize();
BrotherPinkView.Instance.SetBrotherView(pinkTarget);
// Customerの各アニメーション設定
foreach (var controller in market.CustomerControllerList)
@ -78,28 +70,13 @@ public class MarketManager : MonoBehaviour
// 補充したフレーバーのスキンを設定
foreach (var order in x.orders)
{
cartView.Refill(order, new ProductStockData
{
FlavorId = market.DisplayFlavors[order],
Rarity = ProductRarity.Normal,
});
cartView.Refill(order, market.DisplayFlavors[order]);
}
}
else if (x.isReorder)
{
#if UNITY_EDITOR
Debug.Log($"bb setStockFlag {market.DisplayFlavors.Count} {market.ShuffledOrder.Count}");
#endif
// 陳列表示更新(陳列13=650ms,7=350ms)
var stocks = market.DisplayFlavors
.Select((flavor, index) => (flavor, index))
.Where(data => market.ShuffledOrder.Contains(data.index))
.Select(data => (data.index, new ProductStockData
{
FlavorId = data.flavor,
Rarity = ProductRarity.Normal,
}))
.ToList();
var stocks = market.ShuffledOrder.Select(i => (i, market.DisplayFlavors[i])).ToList();
cartView.SetStock(stocks, true);
}
});
@ -114,7 +91,7 @@ public class MarketManager : MonoBehaviour
switch (state)
{
case ShopState.Open:
pinkView.SetNormal();
BrotherPinkView.Instance.SetNormal();
closeSign.SetActive(false);
break;
case ShopState.Busy:
@ -122,7 +99,7 @@ public class MarketManager : MonoBehaviour
case ShopState.Close:
if (market.CustomerList.Count(x => x.State.Value == CustomerState.Order) == 0)
{
pinkView.SetSleepy();
BrotherPinkView.Instance.SetSleepy();
closeSign.SetActive(true);
}
else
@ -136,7 +113,7 @@ public class MarketManager : MonoBehaviour
.Delay(TimeSpan.FromSeconds(2f))
.Subscribe(_ =>
{
pinkView.SetSleepy();
BrotherPinkView.Instance.SetSleepy();
closeSign.SetActive(true);
}).AddTo(shopStateCompositeDisposable);
}
@ -145,19 +122,6 @@ public class MarketManager : MonoBehaviour
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}).AddTo(this);
// お客さんが少なくなったら弟が走る
market.CustomerList.ObserveCountChanged(true).AsUnitObservable()
.Merge(Observable.Interval(TimeSpan.FromSeconds(1f)).AsUnitObservable())
.Where(_ => market.CurrentShopState.Value != ShopState.Close)
.Subscribe(_ =>
{
var count = market.CustomerList.Count(c => c.State.Value == CustomerState.Wait || c.State.Value == CustomerState.Order);
if (count < pinkView.FewerBorder)
{
pinkView.SetWalk();
}
}).AddTo(this);
}
private void CoinEffect(int count)
@ -220,16 +184,22 @@ public class MarketManager : MonoBehaviour
}).AddTo(customerAnimator);
var eventTrigger = customerAnimator.gameObject.AddComponent<ObservableEventTrigger>();
eventTrigger.OnPointerClickAsObservable()
.TakeWhile(_ => market.CurrentShopState.Value != ShopState.Close)
.Where(_ => market.CurrentShopState.Value != ShopState.Close)
.Take(1)
.Subscribe(_ =>
{
controller.Tapped();
customerAnimator.ShowTapReaction();
if (customerAnimator.TryGetComponent(typeof(Collider2D), out var target))
{
Destroy(target);
}
if (controller.State.Value == CustomerState.Leave
|| controller.State.Value == CustomerState.EatingLeave
|| controller.State.Value == CustomerState.SadLeave)
{
return;
}
controller.Tapped();
customerAnimator.ShowTapReaction();
}).AddTo(customerAnimator);
}
}

View File

@ -42,7 +42,7 @@ public class ProductManagement : MonoBehaviour
};
// タンク並び替え
gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.Stock == 0).ToList();
gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.IsEmpty).ToList();
// タンク設定
var tankList = view.SetTanks(priceList);
@ -105,7 +105,9 @@ public class ProductManagement : MonoBehaviour
{
state.Value = ManagementState.None;
var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
var totalStock = gameData.ShopStock.Sum(x => x) + gameData.StorageTanks.Where(x => x.FlavorId == tankData.FlavorId).Sum(x => x.Stock);
var shopStock = gameData.ShopStock.Count(data => data.FlavorId == tankData.FlavorId);
var tankStock = gameData.StorageTanks.Where(x => x.FlavorId == tankData.FlavorId).Sum(x => x.Stock);
var totalStock = shopStock + tankStock;
var recipe = RecipeData.GetRecipe(tankData.FlavorId);
var price = recipe?.Price ?? 0;
List<(ProductRarity rarity, int price, int stock)> raritySummaryData = rarityDataList.Select(x =>
@ -253,6 +255,7 @@ public class ProductManagement : MonoBehaviour
{
state.Value = ManagementState.None;
GameDataManager.GameData.StorageTanks[tankNumber - 1].ClearStock();
GameDataManager.SaveGameData();
// 試食フラグに終了時間を設定
}
}

File diff suppressed because it is too large Load Diff

View File

@ -72,7 +72,7 @@ public class RecipeDetailView : MonoBehaviour
var gameData = GameDataManager.GameData;
// 在庫
var shopStock = gameData.ShopStock.FindAll(x => x == data.id).Count;
var shopStock = gameData.ShopStock.Count(stockData => stockData.FlavorId == data.id);
var tankStock = gameData.StorageTanks.FindAll(x => x.FlavorId == data.id).Sum(x => x.Stock);
flavorStock.text = string.Format(flavorStockFormat, shopStock + tankStock);
flavorName.text = data.name;

View File

@ -83,8 +83,7 @@ public sealed class GameData {
public List<MaterialData> Material = new List<MaterialData>();
// 店頭ポップコーン在庫
[DataMember(Name = "Data19")]
private int[] shopStock;
public List<int> ShopStock;
public List<ProductStockData> ShopStock;
// タンクポップコーン在庫
[DataMember(Name = "Data20")]
public List<StorageTank> StorageTanks;
@ -196,7 +195,7 @@ public sealed class GameData {
// avatarIdList = avatarIdArray == null ? new List<int>() : avatarIdArray.ToList();
// newAvatarIdList = newAvatarIdArray == null ? new List<int>() : newAvatarIdArray.ToList();
// lastAdRewardTimeList = lastAdRewardTimeArray == null ? new List<long>() : lastAdRewardTimeArray.ToList();
ShopStock = shopStock?.ToList() ?? new List<int>();
ShopStock = ShopStock ?? new List<ProductStockData>();
Pans = Pans ?? new int[0];
TotalSalesList = TotalSalesList ?? new List<ProductStockData>();
AchievedMission = achievedMission?.ToList() ?? new List<int>();
@ -214,7 +213,6 @@ public sealed class GameData {
// avatarIdArray = avatarIdList.ToArray();
// newAvatarIdArray = newAvatarIdList.ToArray();
// lastAdRewardTimeArray = lastAdRewardTimeList.ToArray();
shopStock = ShopStock.ToArray();
achievedMission = AchievedMission.ToArray();
}
private KeyValueOfintint[] DictionaryToArray(Dictionary<int, int> dictionary){