Merged feature/unity_update_2022.3.3f1 into feature/v1.5.1

This commit is contained in:
shogo kimura 2022-07-06 06:20:11 +00:00
commit a62f65b2db
48 changed files with 1500 additions and 22150 deletions

17
.gitignore vendored
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@ -1,19 +1,2 @@
popcorn/Library/
popcorn/Assets/StreamingAssets/Data/
Temp/
obj/
*/*.csproj
*/*.pidb
*/*.sln
*/*.userprefs
*/.vscode
.vscode
InitializeUnityEditorChecker.cs
xcode/
.DS_Store .DS_Store
_DS_Store _DS_Store

80
popcorn/.gitignore vendored Normal file
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# usaya
*/.vscode
.vscode
.idea
xcode/
*/InitializeUnityEditorChecker.cs
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*

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View File

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@ -2,7 +2,7 @@ using UnityEngine;
public static class Const { public static class Const {
public static readonly string UnityVersion = "2019.4.19f1"; public static readonly string UnityVersion = "2021.3.3f1";
public static readonly string DefaultAppVersion = "1.1.0"; public static readonly string DefaultAppVersion = "1.1.0";

View File

@ -14,7 +14,7 @@ public class BuildCompressedPlayer : MonoBehaviour {
} }
static void Build(string locationPathName, BuildTarget buildTarget){ static void Build(string locationPathName, BuildTarget buildTarget){
BuildOptions opt = BuildOptions.SymlinkLibraries; BuildOptions opt = BuildOptions.SymlinkSources;
// opt |= BuildOptions.Development; // opt |= BuildOptions.Development;
opt |= BuildOptions.CompressWithLz4; opt |= BuildOptions.CompressWithLz4;
BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, locationPathName, buildTarget, opt); BuildPipeline.BuildPlayer(EditorBuildSettings.scenes, locationPathName, buildTarget, opt);

View File

@ -10,7 +10,7 @@ public class DevelopmentBuilder : IPreprocessBuildWithReport {
public void OnPreprocessBuild(BuildReport report) { public void OnPreprocessBuild(BuildReport report) {
UnityEditor.EditorUserBuildSettings.development = true; UnityEditor.EditorUserBuildSettings.development = true;
UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug; UnityEditor.EditorUserBuildSettings.iOSXcodeBuildConfig = UnityEditor.XcodeBuildConfig.Debug;
UnityEditor.AssetDatabase.SaveAssets(); UnityEditor.AssetDatabase.SaveAssets();
} }
} }

View File

@ -3,7 +3,7 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor.Experimental.SceneManagement;
#endif #endif
public sealed class PrefabInPrefabSwapper : MonoBehaviour { public sealed class PrefabInPrefabSwapper : MonoBehaviour {
@ -39,7 +39,7 @@ public sealed class PrefabInPrefabSwapper : MonoBehaviour {
} }
}); });
foreach(var from in swapList){ foreach(var from in swapList){
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