diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs index 1c5b9577..b2f89abc 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/Corn.cs @@ -205,7 +205,8 @@ public class Corn : MonoBehaviour break; case CornCondition.Simple: topping = true; - toppingDisposable = Observable.Timer(TimeSpan.FromSeconds(cornPopTime / 15)).Subscribe(_ => + // いい感じにトッピングされるようにcornPopTimeを利用 + toppingDisposable = Observable.Timer(TimeSpan.FromSeconds(cornPopTime / 6)).Subscribe(_ => { cornSkin.GetComponent().sprite = toppingSprite; }).AddTo(this);