Merge branch 'develop' of bitbucket.org:usaya/popcorn into develop
This commit is contained in:
commit
a4f2bae065
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@ -52,12 +52,14 @@ MonoBehaviour:
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wantFlavorSprite: {fileID: 5409985849570169883}
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defaultSprite: {fileID: 21300000, guid: 99d426990eeb08d4d85ae03f04609196, type: 3}
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caramelSprite: {fileID: 21300000, guid: 469b78432f101024aa1a2060a57231d8, type: 3}
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walkSideTopPos: -1.55
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walkSideBottomPos: -6.5
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walkSideTopPosition: -0.6
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walkSideMidPos: -4
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walkSideBottomPos: -6.7
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stopPosision: 0
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stopPositionRange: 1
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orderStayPositions: []
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orderPosision: 0.5
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orderPositionRange: 2
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waitOrderPosision: -0.6
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walkSideSpeed: 1.3
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walkFrontBackSpeed: 1
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@ -76,6 +78,17 @@ MonoBehaviour:
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bigHeart: {fileID: 7988005957398545984}
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smallHeart: {fileID: 992423202615605163}
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target: {fileID: 0}
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--- !u!210 &7449452199590198578
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SortingGroup:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5409985851491668855}
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m_Enabled: 1
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 23
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--- !u!1001 &631677504613307640
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -165,6 +178,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: db654393793a67d45a7d0b70a68b73a6, type: 3}
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--- !u!1 &5409985851491668855 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 4886416728471897999, guid: db654393793a67d45a7d0b70a68b73a6,
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type: 3}
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m_PrefabInstance: {fileID: 631677504613307640}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &5409985851491668856 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4886416728471897984, guid: db654393793a67d45a7d0b70a68b73a6,
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@ -37,8 +37,9 @@ public class CustomerController : MonoBehaviour
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[SerializeField] private Sprite caramelSprite;
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// 歩道の幅(min,max)
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[SerializeField] private float walkSideTopPos = -1.55f;
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[SerializeField] private float walkSideBottomPos = -6.50f;
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[SerializeField] private float walkSideTopPosition;
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[SerializeField] private float walkSideMidPos;
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[SerializeField] private float walkSideBottomPos;
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// 立ち止まる範囲
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[SerializeField] private float stopPosision = 0f;
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[SerializeField] private float stopPositionRange = 2f;
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@ -46,6 +47,7 @@ public class CustomerController : MonoBehaviour
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[SerializeField] private List<Transform> orderStayPositions = new List<Transform>();
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// 購入ポジ
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[SerializeField] private float orderPosision = .5f;
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[SerializeField] private float orderPositionRange = 2f;
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[SerializeField] private float waitOrderPosision = .2f;
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// 歩行速度
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[SerializeField] private float walkSideSpeed = 1.3f; // 1.3f
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@ -80,9 +82,10 @@ public class CustomerController : MonoBehaviour
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{
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beginPos = Vector3.zero;
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beginPos.x = leftEndPosision;
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beginPos.y = Random.Range(walkSideTopPos, walkSideBottomPos);
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beginPos.y = Random.Range(walkSideMidPos, walkSideBottomPos);
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beginPos.z = beginPos.y + Mathf.Abs(walkSideBottomPos);
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transform.localPosition = beginPos;
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wayPoint = beginPos;
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SetWayPoint(beginPos);
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}
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public void AddMove(CustomerMovingType type)
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@ -90,27 +93,28 @@ public class CustomerController : MonoBehaviour
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moves.Add(type);
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}
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// キャラの奥行き描画順のため、y方向に対応したz軸を設定
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private void SetMove(CustomerMovingType type)
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{
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switch (type)
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{
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case CustomerMovingType.WalkFront:
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wayPoint = Vector3.zero + Vector3.up * beginPos.y;
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SetWayPoint(new Vector3(wayPoint.x, Random.Range(walkSideMidPos, walkSideTopPosition)));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkFront);
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break;
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case CustomerMovingType.WalkSide:
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wayPoint = beginPos + Vector3.right * -leftEndPosision * 2;
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SetWayPoint(new Vector3(-leftEndPosision, wayPoint.y));
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speed = walkSideSpeed;
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animator.SetTrigger(WalkSide);
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break;
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case CustomerMovingType.WalkBack:
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wayPoint = Vector3.zero + Vector3.up * orderPosision;
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SetWayPoint(new Vector3((Random.value - .5f) * 2 * orderPositionRange, orderPosision));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkBack);
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break;
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case CustomerMovingType.WalkBackHalf:
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wayPoint = new Vector3(stopPosision + (Random.value - .5f) * 2 * stopPositionRange, waitOrderPosision);
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SetWayPoint(new Vector3(stopPosision + (Random.value - .5f) * 2 * stopPositionRange, waitOrderPosision));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkBack);
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break;
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@ -124,17 +128,17 @@ public class CustomerController : MonoBehaviour
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animator.SetTrigger(StayBackLook);
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break;
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case CustomerMovingType.WalkFrontEat:
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wayPoint = Vector3.zero + Vector3.up * beginPos.y;
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SetWayPoint(new Vector3(wayPoint.x, Random.Range(walkSideMidPos, walkSideTopPosition)));
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speed = walkFrontBackSpeed;
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animator.SetTrigger(WalkFrontEat);
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break;
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case CustomerMovingType.WalkSideEat:
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wayPoint = beginPos + Vector3.right * -leftEndPosision * 2;
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SetWayPoint(new Vector3(-leftEndPosision, wayPoint.y));
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speed = walkSideSpeed;
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animator.SetTrigger(WalkSideEat);
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break;
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case CustomerMovingType.WalkCenter:
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wayPoint = new Vector3(stopPosision + (Random.value - .5f) * 2 * stopPositionRange, beginPos.y);
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SetWayPoint(new Vector3(stopPosision + (Random.value - .5f) * 2 * stopPositionRange, beginPos.y));
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speed = walkSideSpeed;
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animator.SetTrigger(WalkSide);
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break;
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@ -143,6 +147,12 @@ public class CustomerController : MonoBehaviour
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}
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}
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private void SetWayPoint(Vector3 point)
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{
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wayPoint = point;
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wayPoint.z = wayPoint.y + Mathf.Abs(walkSideBottomPos);
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}
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public void ChangeWantFlavor(int flavor)
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{
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if (flavor == 2)
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@ -105,6 +105,7 @@ public class Market : MonoBehaviour
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});
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customerController.AddMove(CustomerMovingType.WalkFrontEat);
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customerController.AddMove(CustomerMovingType.WalkSideEat);
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Destroy(customer.gameObject, 10f);
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});
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});
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});
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