fix DebugGame.cs
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@ -75,7 +75,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
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lineRendererObject.transform.localScale = Vector3.one;
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lineRendererCenter = lineRendererObject.AddComponent<LineRenderer>();
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lineRendererCenter.useWorldSpace = false;
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#if UNITY_EDITOR
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lineRendererCenter.sharedMaterial = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Material>("Sprites-Default.mat");
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#else
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lineRendererCenter.sharedMaterial = Resources.GetBuiltinResource<Material>("Sprites-Default.mat");
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#endif
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lineRendererCenter.startWidth = .1f;
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lineRendererCenter.sortingOrder = 20;
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lineRendererFront = Instantiate(lineRendererCenter, debugObject.transform);
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