fix DebugGame.cs

This commit is contained in:
kimura 2022-07-01 11:56:44 +09:00
parent cf85f4165d
commit a1cbefc803
1 changed files with 4 additions and 0 deletions

View File

@ -75,7 +75,11 @@ namespace MyGame.Scenes.MiniGame.Scripts
lineRendererObject.transform.localScale = Vector3.one; lineRendererObject.transform.localScale = Vector3.one;
lineRendererCenter = lineRendererObject.AddComponent<LineRenderer>(); lineRendererCenter = lineRendererObject.AddComponent<LineRenderer>();
lineRendererCenter.useWorldSpace = false; lineRendererCenter.useWorldSpace = false;
#if UNITY_EDITOR
lineRendererCenter.sharedMaterial = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Material>("Sprites-Default.mat"); lineRendererCenter.sharedMaterial = UnityEditor.AssetDatabase.GetBuiltinExtraResource<Material>("Sprites-Default.mat");
#else
lineRendererCenter.sharedMaterial = Resources.GetBuiltinResource<Material>("Sprites-Default.mat");
#endif
lineRendererCenter.startWidth = .1f; lineRendererCenter.startWidth = .1f;
lineRendererCenter.sortingOrder = 20; lineRendererCenter.sortingOrder = 20;
lineRendererFront = Instantiate(lineRendererCenter, debugObject.transform); lineRendererFront = Instantiate(lineRendererCenter, debugObject.transform);