フライパンの動きを同期
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@ -168,7 +168,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9389c53fc5fd43caaa8a8b9ac0a38cba, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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thrust: 1
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thrust: 0.01
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--- !u!58 &1458261573237666836
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CircleCollider2D:
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m_ObjectHideFlags: 0
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@ -238,6 +238,18 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &402129742 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1453251556377932374, guid: b6b05cbc51c744ac2ad95a8b229d4ddd,
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type: 3}
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m_PrefabInstance: {fileID: 2137549891}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 722195db1b0214a7ab110e4cf4c2a7ce, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &420543913
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GameObject:
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m_ObjectHideFlags: 0
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@ -753,6 +765,7 @@ MonoBehaviour:
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powerMeter: {fileID: 8786490829663474092}
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powerResultText: {fileID: 8786490830332208977}
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gameResultText: {fileID: 1003859323}
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panController: {fileID: 402129742}
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--- !u!4 &1870432534
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Transform:
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m_ObjectHideFlags: 0
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@ -874,6 +887,11 @@ PrefabInstance:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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type: 3}
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propertyPath: lerpTime
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value: 17.89
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type: 3}
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propertyPath: m_Name
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@ -949,6 +967,16 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: thrust
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value: 3
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objectReference: {fileID: 0}
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propertyPath: m_EdgeRadius
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type: 3}
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propertyPath: m_Material
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@ -7,7 +7,6 @@ namespace MyGame.Scenes.Main
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{
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[SerializeField] private float thrust;
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private PanController controller;
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private int direct;
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private void Start()
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{
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@ -18,7 +17,9 @@ namespace MyGame.Scenes.Main
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{
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// Debug.Log(controller.Direction);
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// 移動量が少ないときは動かない
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direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
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// if (controller.Delta.magnitude >= 1f) Debug.Log(controller.Delta.magnitude);
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var direct = 1f;
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// direct = controller.Delta.magnitude < 0.1f ? 0 : 1;
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other.attachedRigidbody.AddForce(controller.Delta * thrust * direct, ForceMode2D.Impulse);
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}
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}
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@ -8,45 +8,55 @@ using UnityEngine.EventSystems;
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[RequireComponent(typeof(BoxCollider2D))]
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public class PanController : MonoBehaviour//, IDragHandler, IBeginDragHandler
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{
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[SerializeField] private float lerpTime = 0.1f;
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private Transform cacheTransform;
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private Vector3 offset;
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private readonly (float min, float max) borderX = (-4.1f, 4.1f);
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private readonly (float min, float max) borderY = (-4.1f, 4.1f);
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// private readonly float futonSpeedMagnificcation = 20f;
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// public float FutonSpeed { get; private set; }
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// public bool IsEnter { get; private set; }
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private Vector2 direction;
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public Vector2 Direction => direction;
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// public Vector2 Direction => direction;
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private Vector2 delta;
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public Vector2 Delta => delta;
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private Vector3 prevPos;
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private float deltaTime = 0f;
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private bool isMove;
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// Start is called before the first frame update
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void Start()
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{
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cacheTransform = gameObject.transform;
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prevPos = cacheTransform.position;
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deltaTime = 0.5f;
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direction = Vector2.left;
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target = transform.position + 1.5f / 2 * new Vector3(direction.x, direction.y, 0f);
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}
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private Vector3 target;
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// Update is called once per frame
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void Update()
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{
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// FutonSpeed = 0f;
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// localPosを比較
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// IsEnter = cacheTransform.localPosition.y >= clearLocalPosition.y;
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// OnDragが更新されていない場合は方向をゼロにしたいがUpdateでゼロにすると使えなくなるため保留
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if (cacheTransform.position == prevPos)
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{
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direction = Vector2.zero;
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}
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prevPos = cacheTransform.position;
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}
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// if (cacheTransform.position == prevPos)
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// {
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// direction = Vector2.zero;
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// }
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private void OnEnable()
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if (deltaTime >= 1f)
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{
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// FutonSpeed = 0f;
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// IsEnter = false;
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isMove = !isMove;
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deltaTime = 0f;
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}
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if (!isMove && Mathf.Approximately(transform.position.x, target.x))
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{
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direction = direction * -1;
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target = transform.position + 1.3f * new Vector3(direction.x, direction.y, 0f);
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}
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transform.position = Vector3.Lerp(transform.position, target, lerpTime * Time.deltaTime);
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delta = cacheTransform.position - prevPos;
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deltaTime += Time.deltaTime;
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prevPos = cacheTransform.position;
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}
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public void OnDrag(PointerEventData eventData)
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@ -11,6 +11,7 @@ public class PopcornGameManager : MonoBehaviour
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[SerializeField] private PowerMeter powerMeter;
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[SerializeField] private Text powerResultText;
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[SerializeField] private Text gameResultText;
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[SerializeField] private PanController panController;
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private Action tapAction;
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private bool isProgress;
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@ -27,13 +28,16 @@ public class PopcornGameManager : MonoBehaviour
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startingGuide.SetActive(true);
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powerMeter.StopMove();
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isProgress = false;
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panController.enabled = false;
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// タップしたら案内非表示&ゲーム開始
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tapAction = () =>
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{
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startingGuide.SetActive(false);
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// panController.enabled = true;
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GameStart();
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};
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}
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private void GameStart()
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@ -63,7 +67,8 @@ public class PopcornGameManager : MonoBehaviour
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gameResultText.text = "失敗!";
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powerMeter.gameObject.SetActive(false);
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tapAction = () => { };
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this.CallWaitForSeconds(1f, () =>
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panController.enabled = false;
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this.CallWaitForSeconds(2f, () =>
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{
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gameResultText.text = "タップでリスタート";
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tapAction = () => {
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@ -81,7 +86,8 @@ public class PopcornGameManager : MonoBehaviour
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gameResultText.text = "成功!";
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powerMeter.gameObject.SetActive(false);
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tapAction = () => { };
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this.CallWaitForSeconds(1f, () =>
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panController.enabled = false;
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this.CallWaitForSeconds(2f, () =>
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{
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gameResultText.text = "タップでリスタート";
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tapAction = () => {
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